ok so I've explained this already to some of you, so this might not be anything new here.
With 1.5 I'm planning to reset the current main world map (by reset I mean make a new world map) that means the current world map needs to be prepared for this coming change.
Currently the main world map has a lot of towns, and a lot of sponges (sponges are WorldGuard regions that are created by the owner of the sponge placer, if you didn't already know that)
This is problem for the future map reset, as I will also be resetting towny and clearing all the current sponges for this new map. Existing Worldguard regions will just be edited to point to this same current map when its renamed.
Staff are getting access to Worldguard in order to help out with this task.
What needs to happen is that a lot towns need to be checked out to see if they should be protected with Worldguard for after the map reset.
This flowchart should help.. better explain how I think things should be done..
Will probably only start this process the week before 1.5 is announced. Supposedly that's around 2weeks from now, and they usually throw out the prerelease a week before, so during that prerelease week I would like to get the current world map ready to be retired. So removing of a lot more inactive and semi inactive towns.
And by retired I just mean it won't be the main map. Doing this WG protecting of stuff will mean that unlike the OldZone map from last year where no one can build on it, this time players will still be able to play and build on the map as this process should get most things protected. The reset of Towny and removal of sponges is just going to happen because Towny is kinda retarded and doens't make for easy management. Basically meaning there is no way I can edit the files (1000's of them) and make the use the the same world map after it has been renamed. So resetting Towny has to happen anyway. Besides the other reason for it is that with the new map reset will also be an economy reset that will go along with many other changes to prevent the donator and xray/job abuse for the next worldmap.
Also not mentioned in the flowchart, this is mainly for non active towns and generally sponges where the players who placed them are no longer active players.
For active towns the final stages of removing there town or sponges from this current map, and protecting it with a WG region will probably be done after the 1.5/ and new world map is out. But a note of there town/cord location will need to be written down so its not forgotten.
Can you please also make your own forum thread on here and write down any notes(like suggested in the flowchart) about towns/player creative regions you have made/or towns removed. If you want a sponge count of removed sponges (but don't forget to make a proper WG region to protect anything that is well built)
I will do an example thread, for now you can suggest anything.
Btw I'm putting this in in the general forum, as Kz players might aswel know whats happening. If you have a town, but don't mind it being deleted now and WG protected, then let me know. And if you like you can also ask to have your particular buildings etc properly protected before the map reset, as wouldn't want anything forgotten and griefed months after.