Portable Minecraft v1.40
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Author Topic: Portable Minecraft v1.40  (Read 148314 times)

o0Julia0o

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Re: Portable Minecraft v1.40
« Reply #165 on: March 13, 2015, 03:59:57 pm »
nice.

shader-problem(solved):
I have made a clean 1.8 with optifine.. in the way you told me(http://kraftzone.net/forum/index.php?topic=1234.msg14333#msg14333). I named the folder just 1.8. That´s working good. But now i wan´t to add the shaders-mod. I copied the ShadersModCore-2.4.6mc1.8.jar to the 1.8-folder(1.8\mods\1.8\), but it don´t works. If i use the out of the box 1.8-folder it works(o.k., have to rename the shader.jar-ending, but that´s logically).

I addionally copied the shaderpacks-folder to my version, because the folder is created, but without any files in it. But don´t works.
That´s how it looks in menu:


How can i add the shadersmod to my clean 1.8+otpifine-version? thank you!

oh  - i finally made it. So i will show the solution to other who maybe have this problem, too. I had to add "B-v2.3.20-Koolio" to the "shaderPack="-line in the optionsshaders.txt in my 1.8-folder.


Auto-Folder-Creation:
But one problem i have. A 1.8-LiteLoader-folder is created, only if i press the launch-buttom: "verions\1.8-LiteLoader\1.8-LiteLoader-natives" with files in it. I can delete it directly after it´s created & minecraft still works. I have a folder (versions\1.8\1.8-natives), and this i am using.

After restarting the launcher the default-mc-version is the useless created 1.8.-liteloader-one. Why it is created? Can i stop it?

I tried the following:
deleted the: libraries\com\mumfrey\liteloader\1.8\1.8.jar

But if i press the launch-buttom with my 1.8-version, i get:

---------------------------
You are missing library file(s) to run 1.8:
\libraries\com\mumfrey\liteloader\1.8\liteloader-1.8.jar

 Attempt to download the missing libraries?
---------------------------

« Last Edit: March 13, 2015, 10:16:26 pm by o0Julia0o »

Koolio

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Re: Portable Minecraft v1.40
« Reply #166 on: March 14, 2015, 02:54:14 am »
I give you an explanation of how the launcher works.

When you start the launcher it checks the "<launchfolder>/versions/"  folder, and it looks at all the folder names in this directory.

Say it finds these folders (1.8-LiteLoader, 1.8, mycat, 1.5.2)  it will then check inside of these folders, and look to see if that folder contains anyway files.

The most important file is the .json file, which needs to follow a strict naming convention, it needs to use the same filename as the folder it is in. So the folder "1.8-LiteLoader" needs to have within it, a file called "1.8-LiteLoader.json" . If that is found then the launcher adds that mcversion to the dropdown menu. (At least I think, it might just add the the mcversion just based on the folder name :D I forget now, you get errors when pressing the [Launch[ button if its got nothing to read :D )

Now its not a complete check for errors, because inside the  file "1.8-LiteLoader.json" if you open it with say notepad++ you will see the lines

Quote
{
   "id": "1.8-LiteLoader",
   "time": "2014-05-14T18:29:23+01:00",
   "releaseTime": "2014-05-14T18:29:23+01:00",
   "type": "release",

At the top you see  "id": "1.8-LiteLoader",  once again "1.8-LiteLoader" corresponds to the same foldername and the filename of the .json file. 

When you are making your own custom mcversions, you need to be aware of all this (probably a few other things but this is the main thing), so that you can change all the file/foldernames appropriately.

If you don't, which you probably weren't aware of the <mcversion>.json file needs to be edited aswel, otherwise you will have the launcher recreating the "gamedir" (the official launcher by default doesn't separate each mc version into using its own game dir, this is something I enforce through my launcher to make it better at being more portable and for modpack versions) which is going to be "id" name found in the json file.. ie "1.8-LiteLoader"... like so  "<launchfolder>/1.8-LiteLoader"  (this is the folder minecraft looks to for all your custom mods, resources, config files etc) 


So to summarize when making a new custom mcversion rename all of these:

"<launchfolder>/versions/<mcversion>/"
"<launchfolder>/versions/<mcversion>/"<mcversion>.jar"
"<launchfolder>/versions/<mcversion>/"<mcversion>.json"

edit this file: "<launchfolder>/versions/<mcversion>/"<mcversion>.json"

and replace the    "id": "<mcversion>",

where <mcversion> is the name you want to see in the mcversion dropdown menu, it can be as simple as "a" or "Best1.8modpackeEver" etc..


I hope that helps..

To get Shadersmod working, the best way is to grab the latest file for your mcversion http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix  or currently its: http://www.karyonix.net/shadersmod/files/ShadersMod-v2.4.11mc1.8.jar  (download it and make sure it is in the <launchfolder>)

Then drag and drop that file onto the launcher (this is a feature I added while back) it will attempt to run the .jar file based on whatever java settings you have in the launcher (it actually creates a .bat file under the same name as the .jar so that you can run it again without the launcher dragdrop thing ie "ShadersMod-v2.4.11mc1.8.bat" should be in the <launchfolder>, you could open it with notepad to see the cmd lines it adds),  if you are using portable java in the launcher, it will run the .jar file using that.

This is useful if you don't bother installing java onto your pc (or can't :) ), because otherwise running jar files isn't as easy. Anyway when you drag and drop that .jar file it will run it. This should install the shadersmod including the library files, and its own custom mcversion. Restart the launcher (I have yet to add a way to have the launcher just refresh the /versions/ check) When you restart the lancher you will see that it should add a new mcversion with the shadersmod you installed.

Now here is the bit you will need to copy into the .json of your own optifine mc version
Quote
{
   "id": "1.8-LiteLoader",
   "time": "2014-05-14T18:29:23+01:00",
   "releaseTime": "2014-05-14T18:29:23+01:00",
   "type": "release",
   "minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type} --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass shadersmod.launch.SMCTweaker",
   "libraries": [
    {
      "name": "shadersmodcore:ShadersModCore:2.4.11mc1.8"
    },

      {
         "name": "com.mumfrey:liteloader:1.8",
         "url": "http://dl.liteloader.com/versions/"
      },

I've colored in green the lines you need to edit into your own <mcversion>.json file.

Once you have done that when launching your own mc version it should load the shadersmod, so long as there isn't any other plugin conflicts (some optifine versions have been known not to work with shaders and likewise etc)... there are also a few different ways of installing the shaders mod, but its sometimes easier to do it by just installing it properly, putting the extracted file into the "<launchfolder>/<mcversion>/mods/" is the other way.. if you put a mod into a subdirectory that is in the 'mods' folder it won't be read, thus it won't work, just a quick way to move mods  out the way that you don't want launching without having to rename them really.


Hope that helps its not easy to explain all this, if someone wants to make a tutorial videos on doing some of this stuff including just a basic, how to on installing/setting up the portable launcher or the setup.exe one, including going through downloading a modpack or installing portable java via the launcher, it would be a huge help.. far quicker for some one to watch a video and see it working :)




 
« Last Edit: March 14, 2015, 02:57:57 am by Koolio »

Koolio

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Re: Portable Minecraft v1.40
« Reply #167 on: March 14, 2015, 03:02:45 am »

Auto-Folder-Creation:
But one problem i have. A 1.8-LiteLoader-folder is created, only if i press the launch-buttom: "verions\1.8-LiteLoader\1.8-LiteLoader-natives" with files in it. I can delete it directly after it´s created & minecraft still works. I have a folder (versions\1.8\1.8-natives), and this i am using.

After restarting the launcher the default-mc-version is the useless created 1.8.-liteloader-one. Why it is created? Can i stop it?

I tried the following:
deleted the: libraries\com\mumfrey\liteloader\1.8\1.8.jar

But if i press the launch-buttom with my 1.8-version, i get:

---------------------------
You are missing library file(s) to run 1.8:
\libraries\com\mumfrey\liteloader\1.8\liteloader-1.8.jar

 Attempt to download the missing libraries?
---------------------------

yeh shouldn't have deleted that library file, anyway the problem you are having is that inside your 1.8.json file it is probably got something like

Quote
{
   "id": "1.8-LiteLoader",
   "time": "2014-05-14T18:29:23+01:00",
   "releaseTime": "2014-05-14T18:29:23+01:00",
   "type": "release",

and so it is making that folder again, just change it to "1.8"

o0Julia0o

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Re: Portable Minecraft v1.40
« Reply #168 on: March 14, 2015, 12:32:20 pm »
hey wow - thank you "Bender" Koolio for your wide reply! I like, that you isolate the different versions!

it is working like you say. I just had to change the id.

But for the shaders-mod. It´s working without doing the drag- and drop part. O.k., because i can just
1. copy ShadersModCore-2.4.6mc1.8.jar to my 1.8opti-folder(1.8opti\mods\1.8\)
2. copy the shaderpacks-folder: 1.8-LiteLoader\shaderpacks to my version: 1.8opti\shaderpacks
3. add "B-v2.3.20-Koolio" to the "shaderPack="-line in the optionsshaders.txt in my 1.8opti-folder
It´s working without the "--tweakClass shadersmod.launch.SMCTweaker"" and the other-entry in the .json of my 1.8opti-version. You don´t believe? Watch in your own - out of the box 1.8-LiteLoader.json. There is no entry like you mentioned above. And the shader is working, if you only rename the ShadersModCore-2.4.6mc1.8.jar[disabled] to ShadersModCore-2.4.6mc1.8.jar in the 1.8-LiteLoader\mods\1.8-folder.

But i can´t create a version with the newest verison of the shader. The drag & drop-think is a little bad, because it changes something on my original-minecraft in C:\
And even if i do it - i don´t know how to get furhter. I close the launcher as i am told by it. Then i choose 1.8(without optifine, because optifine is a tweak-mod).
And then? Which files do i have to copy. And... i don´t get a shaderspack-folder! -> "1.8-LiteLoader\shaderpacks\B-v2.3.20-Koolio\shaders"

Julia :)
« Last Edit: March 14, 2015, 12:38:22 pm by o0Julia0o »

Koolio

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Re: Portable Minecraft v1.40
« Reply #169 on: March 15, 2015, 06:57:58 am »
Quote
It´s working without the "--tweakClass shadersmod.launch.SMCTweaker"" and the other-entry in the .json of my 1.8opti-version. You don´t believe? Watch in your own - out of the box 1.8-LiteLoader.json. There is no entry like you mentioned above. And the shader is working, if you only rename the ShadersModCore-2.4.6mc1.8.jar[disabled] to ShadersModCore-2.4.6mc1.8.jar in the 1.8-LiteLoader\mods\1.8-folder.

yes I know that, like I said there is multiple ways.

Quote
But i can´t create a version with the newest verison of the shader. The drag & drop-think is a little bad, because it changes something on my original-minecraft in C:\
And even if i do it - i don´t know how to get furhter. I close the launcher as i am told by it. Then i choose 1.8(without optifine, because optifine is a tweak-mod).
And then? Which files do i have to copy. And... i don´t get a shaderspack-folder! -> "1.8-LiteLoader\shaderpacks\B-v2.3.20-Koolio\shaders"

not to sure I'm following you on this one...  or what is going wrong for you in this.

if you dragdrop the shadermod, it should install its own mcversion based on 1.8, and make its own mcversion, really the only reason i mention it is, so that you can do the 'tweak' mod thing, and it will have the library files installed for the shaders.

Pepsi87

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Re: Portable Minecraft v1.40
« Reply #170 on: March 15, 2015, 02:19:48 pm »
Why does everything have to be so damn difficult in the first place
I cant really build anything.

Razgriz666

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Re: Portable Minecraft v1.40
« Reply #171 on: March 15, 2015, 10:12:42 pm »
how to make the system allocte more memory to this?

naughtygod

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Re: Portable Minecraft v1.40
« Reply #172 on: March 16, 2015, 10:20:59 am »
help i get  java.lang.nullpointerexception when joining lan server with the new 1.40 launcher
v.1 launcher works but can only play 1.7.2

Koolio

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Re: Portable Minecraft v1.40
« Reply #173 on: March 16, 2015, 11:02:40 am »
well 1.40 has 1.7.2

what version of minecraft is the lan server running?

and there isn't anything that the v1.40 launcher can't do than the v1.0 launcher.. it is highly recommended to use the newest one.

Quote
how to make the system allocte more memory to this?

click on [java settings] and you can adjust the java xmx memory allocation value for when you launch minecraft, generally the setting doesn't make much difference as java will just eat memory when it needs it anyway, but the setting might help to avoid page filing.

o0Julia0o

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Re: Portable Minecraft v1.40
« Reply #174 on: March 16, 2015, 11:46:17 am »
not to sure I'm following you on this one...  or what is going wrong for you in this.

if you dragdrop the shadermod, it should install its own mcversion based on 1.8, and make its own mcversion, really the only reason i mention it is, so that you can do the 'tweak' mod thing, and it will have the library files installed for the shaders.
o.k., thank you. I will try it to explain in pictures. This is what i do:
1. drag & drop the ShadersMod-v2.4.11mc1.8.jar onto the launcher & close the launcher

2. choose the version of minecraft(it depents on my version of minecraft in the .minecraft-folder on C:\

3. i get this info-window

4. this files are added to my original mc-folder: C:\Users\Julia\AppData\Roaming\.minecraft\versions\1.8-ShadersMod2.4.11


And now i have some questions:
Q1: What do i have to do with this files created in step 4?

Q2: And how do i now get the actual shader-files? In you version made from and older shader-version(ShadersModCore-2.4.6) they are here:
1.8-LiteLoader\shaderpacks\B-v2.3.20-Koolio\shaders

I only know, that i have to copy the ShadersMod-v2.4.11mc1.8.jar to the folder:
"1.8-LiteLoader\mods\1.8" Or is that a bad idea?

Julia :)
« Last Edit: March 16, 2015, 11:48:24 am by o0Julia0o »

Koolio

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Re: Portable Minecraft v1.40
« Reply #175 on: March 16, 2015, 03:20:04 pm »
Well I should ask have you tried running the mcversion "1.8-ShadersMod2.4.11"? and does it work?

if it works, then you will have a shaderspack button inside the options and you can click and it will open the folder you need to add your custom shader packs into.

And you would copy the file/folder "B-v2.3.20-Koolio"  (the shadermod will read .zip files and folders (this is incase you want to edit the shader files and reload them ingame after changing them without having to pack them into a .zip file)) ... to the folder <mcversion>/shaderpacks/

<launchfolder>/<mcversion>/shaderpacks/B-v2.3.20-Koolio/

Quote
I only know, that i have to copy the ShadersMod-v2.4.11mc1.8.jar to the folder:
"1.8-LiteLoader\mods\1.8" Or is that a bad idea?

This is not something you need to do, it is the alternative method that only works in certain situations, ie you already have a 'tweakmod' installed, such as Forge, which will then load the extracted shadersmod from the /mods/ folder.

If you open "<launchfolder>/versions/1.8-ShadersMod2.4.11/1.8-ShadersMod2.4.11.json"  you should see some lines in green that look very similar to this:

Quote
{
   "id": "1.8-LiteLoader",
   "time": "2014-05-14T18:29:23+01:00",
   "releaseTime": "2014-05-14T18:29:23+01:00",
   "type": "release",
   "minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type} --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass shadersmod.launch.SMCTweaker",
   "libraries": [
    {
      "name": "shadersmodcore:ShadersModCore:2.4.11mc1.8"
    },

      {
         "name": "com.mumfrey:liteloader:1.8",
         "url": "http://dl.liteloader.com/versions/"
      },

You will need to copy those lines in green, into your own custom mcversion .json file (notepad++ has a file comparison tool which is handy to check the differences on 2 mcversion .json files, so you can see what is different and make changes accordingly).. ofc as your custom mcversion is 1.8, things might work already and it should load the shadermod.. if not, well keep reading I make a note about that later.


That mcversion 1.8-ShadersMod2.4.11 is going to be loading the shadersmod where it is installed in the library folders (key thing to note it has to be installed using the shadersmod installer as it extracts the required files to the proper library folders.) And is why I brought up the tip on using the installer method.

tweakClass is something that the minecraft launcher loads up before it starts loading up pretty much everything else, so modloader/api's like forge and liteloader, have been designed to read mods in the /mods/ folder to try make it easier for mod users to just put the modfiles that are made fom forge (usually .zip files) and liteloader mods (usually .litemod (but are also .zip files if you open them)) .. mods like optifine aren't usually forge mod compatible(ie the file for optifine can just be put in the /mods/ folder), and so are also installed as tweakclass mod even though it doesn't read the /mods/ folder.

Quote
And now i have some questions:
Q1: What do i have to do with this files created in step 4?

Well you can delete it after you have gotten the information from the .json file... that is the most important part. This is the part of minecraft modding that isn't so great most mod users, but when you understand how it works its not so bad.



You can try selecting a custom 1.8 version here aswel, the installer should just add the relavent lines to the library files it installs and any tweakclass, it is ofc always better to install to a base version that has no custom changes and make sure that works and runs first.




important thing to note about using mod installer this way, when it is asking for the base version, make sure that is a vanilla base minecraft version.. ie you haven't edited the .json file or used a custom one. When you install "1.8" from the [Minecraft Releases] tab, it would create a "1.8" folder aswel.

I know in your case I think you had renamed your own custom mcversion to be "1.8" and that .json file probably has some differences from the real minecraft 1.8 version (such as optifine as a tweakclass) and those differences effect another mod installer after it adds its own changes to that custom .json file... and if you don't remember this, you might find out things don't work if those changes are not compatible. optifine and shadersmod have been known not to work with eachother in the past, among other mod conflicts. So always keep the base minecraft versions clean, and just make your own copies with different names to avoid confusion.

btw there is a bug with installing 1.8.3 from the [Minecraft Releases] you might need install it, try launch, it will attempt to download extra library files but fail to launch, uninstall 1.8.3 from the [Minecraft Releases] and download it again.. should work after that.

o0Julia0o

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Re: Portable Minecraft v1.40
« Reply #176 on: March 16, 2015, 09:59:44 pm »
hey thank you very much, Koolio!!
your custom shader packs into.
i read YOUR shader packs. My shader packs? I have no shader packs. Isn´t it correct that the shaderpack is in this file: ShadersMod-v2.4.11mc1.8.jar ?

it will open the folder you need to add your custom shader packs into.
and which folder will be opened? Is the folder not created after the drag&drop-process endet? Do i have to start minecraft?

This is not something you need to do, it is the alternative method that only works in certain situations, ie you already have a 'tweakmod' installed, such as Forge, which will then load the extracted shadersmod from the /mods/ folder.

If you open "<launchfolder>/versions/1.8-ShadersMod2.4.11/1.8-ShadersMod2.4.11.json"  you should see some lines in green that look very similar to this:

Quote
{
   "id": "1.8-LiteLoader",
   "time": "2014-05-14T18:29:23+01:00",
   "releaseTime": "2014-05-14T18:29:23+01:00",
   "type": "release",
   "minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type} --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass shadersmod.launch.SMCTweaker",
   "libraries": [
    {
      "name": "shadersmodcore:ShadersModCore:2.4.11mc1.8"
    },

      {
         "name": "com.mumfrey:liteloader:1.8",
         "url": "http://dl.liteloader.com/versions/"
      },

You will need to copy those lines in green, into your own custom mcversion .json file
even if i have installed Forge or Liteloader? What i am trying to do is using your 1.8-Liteloaderversion and update it to the newest shadermodversion: ShadersMod-v2.4.11mc1.8.jar

Because if i know how that works i can easily make a Optifine+Shadermodversion out of your(shadermodupdated) 1.8-LiteLoader-Version:
1. downlaod in MinecraftLauncher>1.8-Liteloader
2. delete the KZMinecraftLauncher\versions\1.8-folder
3. rename "KZMinecraft\versions\1.8-Liteloader" to "KZMinecraft\versions\1.8"
4. rename "KZMinecraft\versions\1.8\1.8.1-natives" to "KZMinecraft\versions\1.8\1.8-natives"
5. copy a clean original 1.8.jar into KZMinecraft\versions\1.8
6. rename "KZMinecraft\versions\1.8\1.8-LiteLoader.json" to "KZMinecraft\versions\1.8\1.8.json"
..so i will in the end have a 1.8+Liteloader+Optifine+actualShadersmod but without TMI, etc.

You can try selecting a custom 1.8 version here aswel, the installer should just add the relavent lines to the library files it installs and any tweakclass, it is ofc always better to install to a base version that has no custom changes and make sure that works and runs first.
So first step is to copy the KZMinecraft\libraries-folder to %appdata%\.Minecraft-folder (before deleting the original). And then making the drag & drop-process.
I have found out, that in  %appdata%\.minecraft\libaries there is a folder called "shadersmodcore". In your KZMinecraft\libaries\-folder, there isn´t such an folder. But shadermod is installed and working as you know. That is a thing i don´t understand.

important thing to note about using mod installer this way, when it is asking for the base version, make sure that is a vanilla base minecraft version.. ie you haven't edited the .json file or used a custom one.
hmm, but i need lite-loader for one version. And i don´t know how to make it. So the drag&drop-thing isn´t possible for me. Isn´t there any other way to update the shaders mod?

btw there is a bug with installing 1.8.3 from the [Minecraft Releases] you might need install it, try launch, it will attempt to download extra library files but fail to launch, uninstall 1.8.3 from the [Minecraft Releases] and download it again.. should work after that.
thank you. But i will need liteloader & there is no version 1.8.3-Liteloader. I´am dayly pressing the "Check for Updates"-Buttom in the Modpacks-section. But never getting any update in the list. I even never have seen a 1.8.3(clean)-version in the launcher. Or can i copy it from my original-minecraft in .minecraft-folder? Will you make an step by step list, how to use an newer mc-version with your launcher? This would be very useful.

So always keep the base minecraft versions clean, and just make your own copies with different names to avoid confusion.
but that´s a problem, because i don´t know how to install lite-loader & liteloader is needed to use f.e. shader. They are sooo nice and lovely - i never had seen them before. They are not working with my ressourcepack only with faithfull. But for that shaders i will resign of my ressourcepack. I will make 2 versions - one with ressourcepack & one with shader. So i can switch.

But i am using the 1.8(so clean jar). So TMI, etc. (all non TWEAK-Mods are eleminated). And only the json-file is "infected" by other mods. By the way - can i update Optifine by only copying the newest jar-file to: \libraries\optifine\OptiFine\1.x.x_HD_U_xx\OptiFine-1.x.x_HD_U_xx.jar + editing the same name into the json-file?
Code: [Select]
{
  "name": "optifine:OptiFine:1.x.x_HD_U_xx"
},
« Last Edit: March 16, 2015, 11:03:45 pm by o0Julia0o »

Koolio

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Re: Portable Minecraft v1.40
« Reply #177 on: March 17, 2015, 08:20:19 am »
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Isn´t it correct that the shaderpack is in this file: ShadersMod-v2.4.11mc1.8.jar ?

nope that is just the shadermod, it comes with no shaders to use, you have to download those separately..see here http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix
   ...on that first post is a list of other shaderpacks you can get.

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Is the folder not created after the drag&drop-process endet? Do i have to start minecraft?


yes you need to start minecraft with the shadermod installed for that mcversion, then it will create that shaderpack dir for you.


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even if i have installed Forge or Liteloader? What i am trying to do is using your 1.8-Liteloaderversion and update it to the newest shadermodversion: ShadersMod-v2.4.11mc1.8.jar

well

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So first step is to copy the KZMinecraft\libraries-folder to %appdata%\.Minecraft-folder (before deleting the original). And then making the drag & drop-process.
I have found out, that in  %appdata%\.minecraft\libaries there is a folder called "shadersmodcore". In your KZMinecraft\libaries\-folder, there isn´t such an folder. But shadermod is installed and working as you know. That is a thing i don´t understand.

probably something to do with the shadermod installer just look at the default  %appdata%\.minecraft\versions folder when installing its own version and then just extracting its library files to the  %appdata%\.minecraft\library folder .... ofc I dunno for sure why.

Generally its why i have the kz setup.exe install to the default %appdata%\.minecraft\ location.. because it makes using other mod installers more likely to work. Blame the modders for not making there installers ask for the location of your minecraft directory.


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thank you. But i will need liteloader & there is no version 1.8.3-Liteloader

yeh there hardly any mods for 1.8.3 its because forge isn't out for that version, and forge isn't out, because there is no MCP (Minecraft Coders Pack) for 1.8.3...   blame mojang for that aswel, as the main guy behind it was hired by mojang, so now modders have to wait weeks until after mojang put are crappy update before they can update there own mods. Liteloader has similar issue... the only mods you will likely see for 1.8.3 are ones like TMI as guy behind doesn't really need MCP but its also why it is still a minecraft.jar mod until he can update TMI to a forge mod.

Probably a few weeks before 1.8.3 has any of the core mods, when it does I'll make another modpack maybe 2 versions one with TMI and another without, I'd like to make the launcher a bit better at giving users a way to enable/disable mods via the launcher, without needing to mess with the files or editing .json themselves, but its a bit messy to do really.


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liteloader is needed to use f.e. shader

what? f.e shader?? you can install liteloader for 1.8 yourself here... http://jenkins.liteloader.com/job/LiteLoaderInstaller/

grab the .jar version then just dragdrop it onto the launcher to run it

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By the way - can i update Optifine by only copying the newest jar-file to: \libraries\optifine\OptiFine\1.x.x_HD_U_xx\OptiFine-1.x.x_HD_U_xx.jar + editing the same name into the json-file?

yes

is the latest version for 1.8...  http://optifined.net/download.php?f=OptiFine_1.8.0_HD_U_D1.jar

when you download it is also an installer .jar that you can dragdrop onto the launcher.

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how to use an newer mc-version with your launcher

like i said before you can get 1.8.3 in the launcher by going to [Settings]>[Minecraft Releases] >[Update List?]  > then it should have the latest releases you can download. My modpack for it will come later as I said before, or you can try add mods to it yourself when forge etc come out for 1.8.3



o0Julia0o

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Re: Portable Minecraft v1.40
« Reply #178 on: March 17, 2015, 09:34:00 am »
 :) thank you again, Koolio.
nope that is just the shadermod, it comes with no shaders to use
ah - sorry. I don´t know anything about shaders before i heard from you. My eyes had been fixed to the launcher. So you have created you own shaders???

If i am using your 1.8-LiteLoader-version, i can update the shadermod simply by copying the ShadersMod-v2.4.11mc1.8.jar into the E:\MC\KZ1.4\Orig\1.8-LiteLoader\mods\1.8-folder?

Because in the libaries-folder there is noshadersmodcore-folder in the KZMinecraft(only in the %appdata%-Minecraft. And the only difference is a sha-file with a alphanumerical number in it.

By the way - if anything else would be edited in the libaries-folder in %appdata%-folder by the drag&drop-process, there won´t be indepented versions possible. Because the liberies-folder is the same for all versions of the KZMinecraft.

when you download it is also an installer .jar that you can dragdrop onto the launcher.
o.k. nice :), but i don´t know what i have to to after the drag&drop-process. So the other way is more easy.

yes you need to start minecraft with the shadermod installed for that mcversion, then it will create that shaderpack dir for you.
o.k. A shadermod-dir i can create by myself. So can i instead of using the drag&drop-process create the shadermod-folder by myself? And.. if i am using your 1.8LiteLoader-folder, there is a shaderpack-folder right from the beginning. So - nothing to do except changing the shader.jar to the newest version?

what? f.e shader?? you can install liteloader for 1.8 yourself here... http://jenkins.liteloader.com/job/LiteLoaderInstaller/

grab the .jar version then just dragdrop it onto the launcher to run it
f.e. = for expample. did you mean that? ohh :´( - this drag&drop-process again. I don´t know how to do it in the correct way for the shadermod. And i don´t know how to do it for the lite-loader. Same question over here.. is there another possibilty to install the lite-loader?

Probably a few weeks before 1.8.3 has any of the core mods, when it does I'll make another modpack maybe 2 versions one with TMI and another without, I'd like to make the launcher a bit better at giving users a way to enable/disable mods via the launcher, without needing to mess with the files or editing .json themselves, but its a bit messy to do really.
That would be nice. But i think a lot of people are using your launcher to make and have their own versions of mc. So a FAQ, how to do it would be nice, too. Some things you postet here in this thread. But a faq in the startpost would be nicer.

And.. i am a fan of the old launcher. It´s more easy to use. So i am not a fan of maken more functions. A lot of my friends aren´t so fit with computer-things as i. And they have more problems since the launcher has more possibilities. So a lite-version of the launcher would be great. If you wan´t to download the newest LiteLoader-modded-version you can use the fullversion of the launcher to dwonload it. And then just copy the files to your light-launcher. Even the programmer, if he someday won´t have such a lot time for updating(because he is playing 7d2d) his launcher will profit. He maybe has time to update the small light version. The main feature is that the launcher is portable! And that´s a very great feature.. this feature is in a light-version, too. Even if you don´t be able to use more modded versions with one KZMinecraft.. you can just copy the whole folder and so you will have.. :) That´s what i do often for testing.

...and now.. make a PC-free day and relax from stupid-user-questions, Koolio and enjoy the spring sun :-)
« Last Edit: March 17, 2015, 10:15:41 am by o0Julia0o »

Koolio

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Re: Portable Minecraft v1.40
« Reply #179 on: March 17, 2015, 11:25:45 am »
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So you have created you own shaders???

nope they are just modified ones from http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2290850-hoo00s-shaders-pack-b i think (his old thread got deleted it seems )


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sha-file with a alphanumerical number in it.

When the official launcher downloads the required files like libraries, assets, minecraft version jar etc... it gets the corresponding .sha file, the number inside of it is like a chucksum value. It then gets the other file, once it has downloaded it does a check on the file, and the number it gets is compared with the number in the .sha file.. if the numbers do not match, then the download has been corrupted or didn't finish properly or the file on the server has been modified from the one already on the users pc. For whatever reason, and the launcher will know it has to redownload the file from the server. It is actually something I need to have my own launcher do because it can avoid errors with downloading files.. I'll try get around to it for the next launcher up whenever that is.

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into the E:\MC\KZ1.4\Orig\1.8-LiteLoader\mods\1.8-folder?

I don't think so, I mean it might work i dunno, but it def won't work if its inside a sub folder within the \mods\ folder..  ie

E:\MC\KZ1.4\Orig\1.8-LiteLoader\mods\1.8\shadermod.jar   (the launcher would NOT see and attempt to load this file, I just move mods to a subfolder when I don't want them loading up during startup, its just quicker, probably why that 1.8 folder got left in the modpack)

E:\MC\KZ1.4\Orig\1.8-LiteLoader\mods\shadermod.jar (the launcher would see and attempt to load this file)

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Same question over here.. is there another possibilty to install the lite-loader?

Generally nope, Forge/Liteloader, optifine, these should really all be installed as tweakClass mods with there entry in the <mcversion>.json file, at the minimum you need to have at least Forge or Liteloader installed as a tweakClass mod, then you can put the other mods in the /mods/ dir and Forge or Liteloader will load them up.. kinda of confusing as I'm not even sure on that either.

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By the way - if anything else would be edited in the libaries-folder in %appdata%-folder by the drag&drop-process, there won´t be indepented versions possible. Because the liberies-folder is the same for all versions of the KZMinecraft.

not sure what you are saying here.. the /library/ folder and all the files/subfolders inside are required

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That would be nice. But i think a lot of people are using your launcher to make and have their own versions of mc. So a FAQ, how to do it would be nice, too. Some things you postet here in this thread. But a faq in the startpost would be nicer.

well what sort of info would you want in the FAQ?

I mean so long as users install the portable launcher to the .minecraft folder or use the setup exe, then they basically can install all mods for minecraft as they would with the official version. There isn't really anything specific for using my launcher, the guides are all over the internet on how do things installing forge, optifine, liteloader or getting them to all work etc... like when you goto the liteloader page, it will have a guide on how to install it. Generally it just means use there installer it provides, the technical stuff of opening and editing the <mcversion>.json files and playing around with trying to get forge,liteloader,optifine, and other mods etc all working together on a specific version of minecraft is really trail and error and seeing if the developers of those mods have made things compatible.

Have to remember I just make the launcher for portable convenience and not needing to type in my password and account info just to start minecraft versions up because the official launcher is annoyance with its security checks. It was never really intended to be an easy to use minecraft mod installer, or a guide on how to do all that stuff that is just stuff I try to help you with in the thread. So probably won't be doing an FAQ on those things really, those interested can read the replies I make in this thread or ask there own questions about it.

If you haven't got it all working, what modpack are you wanting, list the mods you want and I'll see about doing another 1.8 modpack
« Last Edit: March 17, 2015, 11:27:17 am by Koolio »