Portable Minecraft v1.40
KraftZone Server: mc.kraftzone.tk

=====================================================

Author Topic: Portable Minecraft v1.40  (Read 146700 times)

Razgriz666

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Portable Minecraft v1.40
« Reply #120 on: July 30, 2014, 12:05:14 am »
Okay... I've gone and gotten all the mods from that list that I want...

Now, I'm going to repeat one of the questions I asked earlier: how do you use the worldedit thingy???? I have a whole bunch of schematics ready to go, I just don't know where to put them or how to get them into my game once I do...and is there a way to change ones skin in this thing?

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #121 on: July 30, 2014, 01:52:21 am »
well I checked worldedit in single player... here is the best way to find out where schematics are saved

Exmaple using modpack: 1.7.2-Forge10.12.22.1127
go into singleplayer
//hpos1 or //pos1
//hpos2 or //pos2 
//copy
//schematic save mcedit temp


that will save a schematic file of the selection u made, and create the schematics folders

now depending on which modpack/mc version on the launcher goto [Open Folder]  then goto which folder of the mc version.. in this example you would goto here: <mclauncher main folder>\1.7.2-Forge10.12.22.1127\liteconfig\common\WorldEdit\ 

and you should see another folder called \schematics\ with the file "temp.schematic"

just dump other schematics into that folder, and in game use //schematic load mcedit <filename>.schematic


Razgriz666

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Portable Minecraft v1.40
« Reply #122 on: July 30, 2014, 03:41:54 am »
And is there a way to change my skin, or should i just break the game trying?

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #123 on: July 30, 2014, 03:51:54 am »
Get a skinmod that works for whatever mc version you use.. there was another website that offered it, much like a cape mod.

I used to make a skinmod for cracked players at kraftzone to see there other cracked player skins and premium skins of players on the server, but it is what is known as basemod.. and basemods sometimes don't work when other plugins manipulate the files.. such as optifine. I might make one for 1.7.10 or try make it into litemod or forgemod probably not.

I might upload one for 1.7.10 if I do it will be a basemod, so if you use optifine it won't work. You can go here http://kraftzone.net/forum/index.php?topic=73 to read more about the 1.7.2 one

Razgriz666

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Portable Minecraft v1.40
« Reply #124 on: July 30, 2014, 05:36:57 am »
So, breaking the game is pretty much the only option?

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #125 on: July 30, 2014, 06:13:30 am »
not sure what you mean by breaking the game

base mods don't necessarily break the game, its only if another mod needs to manipulate the same class files that the base mod uses. Such as the case of optifine which through forgemod edits the class file that contains the code for getting skins off mojangs server.

Razgriz666

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Portable Minecraft v1.40
« Reply #126 on: July 30, 2014, 07:14:07 pm »
If you were to run a .jar file through a file converter, you could turn it into a .zip file. then its as easy as finding the file named 'steve' in the entities and replacing that with the skin of your choice... the catch is that you have to rename your chosen file 'steve'

then you co back to the file converter and reconvert the .zip file into a .jar file... the next time you get on, you should be in your chosen skin.


I MAKE NO GUARANTEES!!!! THIS IS ONLY A THEORY AS TO HOW TO DO IT!!!!
If someone would like to try, then the file converter I recommend is www.convertfiles.com. I have been using their services for years, and they have never let me down.

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #127 on: July 30, 2014, 09:41:47 pm »
you don't need to convert a .jar to a .zip  ... it is already a zip compressed file

simply force open a .jar with any program that opens a .zip like winrar, 7zip etc and it will open up exactly the same.


Razgriz666

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Portable Minecraft v1.40
« Reply #128 on: July 30, 2014, 11:40:48 pm »
well, then, you can just open it and change the specified file

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #129 on: July 31, 2014, 12:49:22 pm »
Now that the server is updated, I have also put together a 1.7.10 modpack for the kz launcher, hope to get it released tonight or tomorrow.

Pepsi87

  • Staff
  • Hero Member
  • *****
  • Posts: 919
  • IGN: Razor45656
    • View Profile
Re: Portable Minecraft v1.40
« Reply #130 on: July 31, 2014, 05:58:11 pm »
 When you finally think all problems are fixed, you update, and 10 more problems appear. No skin?
I cant really build anything.

Pepsi87

  • Staff
  • Hero Member
  • *****
  • Posts: 919
  • IGN: Razor45656
    • View Profile
Re: Portable Minecraft v1.40
« Reply #131 on: August 05, 2014, 03:20:21 pm »
Got this error [spoiler]---------------------------

---------------------------
Could not find fileSystem.IO.FileNotFoundException: Could not find file 'C:\Users\ZeldaFan\AppData\Roaming\MINECR~1\libraries\com\mojang\realms\1.3.3\realms-1.3.3.jar'.

File name: 'C:\Users\ZeldaFan\AppData\Roaming\MINECR~1\libraries\com\mojang\realms\1.3.3\realms-1.3.3.jar'

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   at System.IO.FileInfo.get_Length()

   at Minecraft_Launcher.Main.button_Launch_Click(Object sender, EventArgs e)
---------------------------
OK   
---------------------------
[/spoiler] saying that a library was missing, though i never deleted it, however it told me i could redownload the package, It worked fine, though im not sure why it was deleted or missing, a bug of some sort? Its fixable since it asked if i wanted to re download it.
I cant really build anything.

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #132 on: August 05, 2014, 06:38:09 pm »
Yeh I noticed the same thing, when I installed one of the newer alpha crapshots.. it must have installed newer realms, and it deleted the older version... but its not the kzlauncher that deleted any library file... at least it offers to download it again though :D

pablocanz

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Portable Minecraft v1.40
« Reply #133 on: August 10, 2014, 11:10:40 pm »
Hi everyone. I want to download the launcher but I can't find any download links on the first post. Have you taken it offline?

Koolio

  • Administrator
  • Hero Member
  • *****
  • Posts: 2073
    • View Profile
Re: Portable Minecraft v1.40
« Reply #134 on: August 11, 2014, 09:29:32 am »
The links are there, they are teh blue links, get 1.38 its newest...

Install Setup:
KzSetup_1.38.exeKraftzone.net (Retired site)

The above will offer to install to default location of  %appdata%\.minecraft  and create shortcut icons in startmenu
---------or ----------
The below is do it yourself install (extract all .zip files into a new folder you created):

Portable Zip :
MinecraftLauncher_v1.38.zipKraftzone.net (Retired site)

Run "Minecraft Launcher.exe" (this file can be renamed, it will still work)