Recent Posts
KraftZone Server: mc.kraftzone.tk

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Recent Posts

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81
General Discussions / Some things I need to say about this server
« Last post by Lightah on February 17, 2018, 01:41:26 am »
Kraftzone has been a huge part of my childhood. I've played since I think 2012, for a pretty long time. I remember looking up to Koolio and ytsen as some kind of cool, older kids in the schoooyard. I'm sorry if I was an annoying kid and thanks for putting up with me, heh.

This was the first online community I was a part of. I'm certain that with the amount of talking I was doing(which was definetly some pretty stupid stuff, as my post history here suggests) you guys had a pretty big impact on me learning English, as it's my second language.

But the important thing is that I have some beautiful memories here. Like all the towns or creations I built. I remember taking a stroll through ytsen's Highmore, being absolutely amazed at how marvelous this town was. This ofcourse led to me making him build me houses. I know I've angered him pretty badly once, but I was unsure if that's what was really going on, because I was a stupid kid and I didn't understand what he was saying very well. And I know I didn't stop then, lol. I was going to list more memories but most of them involve annoying different people, haha. Sorry!

I don't know if any of you remember me, but if Koolio does, I would be pretty happy. It was a long time ago and Kraftzone has a special place in my heart. Bye!
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Announcements / Re: Hey been a while....
« Last post by Kaleb on January 25, 2018, 05:57:28 pm »
Damn
83
General Discussions / Re: Memes
« Last post by Tietz on January 24, 2018, 06:25:56 pm »
What a funny picture hehe! I wonder why this monsters got trumps hair? huh im confused  :o maybe im seeing things



Nah that's not Trump's hair. That thing's got sholder length hair.
84
General Discussions / My return
« Last post by UhOhKarizma on January 16, 2018, 12:39:05 am »
Hey guys it has been a really long time. I don't know if you remember me or if you can even remember my account name. This is UhOhKarizma, I am playing on a new account called Viizay. I have just gotten back into MC and figured I would see how the old server was doing and that I missed playing with you guys on the daily! last time I logged in was when me and I think Jake or jack or someone was building that dragon in the floating castle spawn for the server and we were working on the castle itself. Hopefully can get back into the server with the same rankings I left but for now it is a pleasure to be able to say hello once again my friends!
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Announcements / Re: Hey been a while....
« Last post by Koolio on January 06, 2018, 04:57:50 am »
hey salil long time man.. Thanks for the offer I have a server for it and its all setup, its just my preference to run it every one in a while now or whenever someone wants to go on it. Think only a few people actually hopped on it over the holidays anyway. So its not really a server that needs to be up all the time.

"It's been running since 2013 and I totally forgot about it." - Said no bit/altcoin miner ever :D
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Announcements / Re: Hey been a while....
« Last post by Salil9992 on January 05, 2018, 07:36:08 am »
If needed, I can host the server permanently now. I have a spare Mac lying around that I run a vanilla server on. It's been running since 2013 and I totally forgot about it.
87
General Discussions / Re: Memes
« Last post by Nytalix on December 28, 2017, 01:14:03 pm »
Have a picture of my friend
88
Announcements / Hey been a while....
« Last post by Koolio on December 22, 2017, 03:13:49 pm »
Hope all you are all doing well !!!

I'm putting up the minecraft server for the holidays, bit like old times seeing as the server was started in the December holidays way back in 2012. So keeping in tradition it's back to where things were left off at the last time the server was up. The minecraft server version is 1.11 (mc.kraftzone.net:25565), hopefully that is fine.

It will be running until just after the new year so hop on anytime during then for some weee nostalgia.

The maps are rendering again at http://map.kraftzone.net:8222 so you can find your old builds (Making this post a little early so expect most the maps will be rendered before Christmas, I forgot how long it takes rendering given the size of them all)

And just to make it easier to teleport to your old builds (as I don't remember the all custom commands/warps that were setup for things anymore) all players can now use  '/mv list' to show all the world map names and '/mv tp <worldname>' to teleport to it. Also you can use '/tele x y z'  with the exact coordinates to get to things.


/ewarp list - Most the warps listed here
/xmas - ie this place...

https://www.youtube.com/watch?v=CqxVKZ_wCTo :)


With that have a Happy Christmas and Great New Year everyone.
89
Announcements / Re: Let's sweep the dust off this place!!
« Last post by woombo23 on December 18, 2017, 08:14:49 pm »
Oh my, those are some pretty fine kitty cats right there.
90
Announcements / Re: Let's sweep the dust off this place!!
« Last post by Koolio on November 24, 2017, 12:10:33 pm »
I hear you guys.. it really has gone no where

Problem with the site is that yes its very minecraft ..still hard to really change that when you have no idea what to change it to yet which is why I kinda leave it.  Though I have been looking at  newer forums to use in the future to replace it with... but to me it would be silly to remove what the website looks like now when there is no real new content or direction to replace it with and archive the current forum/wiki/gallery etc..

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But this fourm is so much minecraft, in which i dont mind but it does kind of leave off a broken kind of vibe that you know theres stuff going on otherwise

yeh, kraftzone is left off at minecraft, but everytime the idea of replacing the site with something new and fresh, the problem becomes what is kraftzone... and who would use it and why.. its like i setup the kz discord server.. it rarely gets used by anyone... there no real community for it and its not really based around anything anymore that does bring people to it.  personally i don't care for discord.. i'm more inclined to have a kraftzone have its own like better shoutbox/irc like chat built into the site, with a newer forum and site.. but even if that was all done.. and the current stuff archived out of sight but still accessible.. what should kraftzone website be and look like, and most importantly what would be about.. its not gaming development (programming, art, 3d etc) cus I don't think anyone here currently is into it at any level even though i am. And its not really about games as no one really talks about other games here. So alot of it just rests on me completing other things and circling back to kraftzone and redoing the site for that purpose..


Anyway still don't really have much intention to run a game server for other games either though its been suggested a number of times by people who played on the mc/rust/7dtd/ark servers or want me to run a server for whatever new game .. though I should say that I have been thinking of putting the kz minecraft server up in december to the end of year just as tradition to old times.

Still as far as running a game server the intention is still to reboot kraftzone with its own game... but i'm honestly just slow at it, its a learning thing, motivation thing, and haven't been focused on it that much either these past few months... I know I had the snowdenhail game up for a while for testing, that got put on hold when the developer behind the voxel codebase was busy with other things over the summer. He's now doing a bit more on it again actually, so I'll probably get back to working that project again, it was kinda left off at the point where floating blocks would collapse, and I had some code to make that work for buildings using an algorithm.. but there were bugs and I was at a roadblock as to how to fix it.. the problem was with the voxel engine itself due to the way it was optimized.. it was calculating mesh updates and colliders at different times causing weird things to happen which was frustrating me in trying to resolve it, so it got put on hold.

I started another less ambitious (lol that's what I told myself ) mobile/pc game taking some of the work I had done on snowdenhail and that made some progress (it was going to end up a bit like Diep.io ofc later ideas came up like adding elements of 'ftl' (faster than light)  on it... even took it to a local gamedev meet up to show it off, it got some good feedback.. but then I turned to working on the multiplayer and during august I had managed to gain access the unity's server.dll  which isn't publicly released yet... however after using that for the multiplayer backend of the newer project, another road block was hit in the way I wanted to use it. When I asked unity about making some changes to closed source code that would allow me to use the server.dll without it breaking my server frontend gui.. they didn't want to bother (due to it having to support different os platforms), and being closed source I couldn't just make the changes myself.. its annoying because it killed my motivation to use that for the project even though I was  beta testing it for them..is always a work around for these things but it wasn't what I wanted.. so I'm still looking at other networking api's to use for the mulitplayer.

And the past few months I've just been busy with other things ..one of being looking for a new job, interviews, etc which just sucks some time on doing your own things.. to the point where just playing a game is about as much as I want to do.. so if you ever see me on teamspeak playing other games with the peeps on there.. well y'know where that free time is going... its not working on useful projects I guess :/

I will be getting back to it soon though already have this past week actually.. oh yeah and the other reason not much gamedev work progress is that unity 2017.2 and 2017.3 have been plagued with bugs that for some reason I just keep hitting the worst ones.. lol I did end up winning a freaking tshirt for reporting all these damn bugs so that was ok I guess :) .. but not so much progress on any of my game. For game studio's they tend to stick to one released version and never upgrade until the game is done, me I like to try out the new features of newer releases which is really a problem when they don't get the bugs fixed..so starting next week unity 2017.3 b11 should be out and that should fix the last few bugs I had, and then I can get back to it again and just stick to using 2017.3 until I actually make some more progress on a game :) 


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Kraftzone not so much the server (even though it was the greatest out there when I played Minecraft I meant "kraftzone") but the community is what I miss, the players that created it, the havoc that was caused, the ability to hop on and play for hours, meeting new people, seeings friends names pop up when the connected is what I miss. I know some of these people are long gone now but the memories still live. But at this point I miss the hobby.. Having something there, that was always there and so welcoming is what I miss, until the darker and slower days of Kz there was never a dull moment.

yeh I miss it aswel.. it was fun, I have no idea what the future is and if kz will ever have a community like that again or a game that enables it.. but keeping the dream alive is where its at right now.

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Kraftzone was a big thing for me since I was like 12 I believe, 6 years and I'm still typing on these pages. Going back and reading my ridiculous posts and Bob adventures is so entertaining and is what this server is built upon. I'm not asking for a miracle because we've already got it. We just have to do something with it.

I'm not sure if I ever brought it up but Bob the character /thread was pretty funny, I've had ideas about bob adventures as a game before.. how I thought about it was that you play another character (character creation thing/name etc)  who has been screwed over by Bob in someway, and its really your adventure in the game trying to track down this Bob character, who's having his own adventure, probably using your identity for things and causing you all kinds of trouble as you deal with all of Bobs shit and the number of bad guys after you or protecting Bob.. thinking of it top down shooter.. 

if you had other ideas, or want to contribute ideas, mood boards, art styles etc of how it could look then by all means.

Hell my biggest problem is for any of these games I'm doing is getting artwork done, things like gfx for things, what sort of item pickups to have etc..how things should look... its something I'm not that good at it, so is many areas I would gladly take on third party help and maybe setup another forum board for it.. but I kinda feel like most you those who still come to check kz website aren't really into that sort of thing, but who knows?

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or run a video game forums of our own?

I had an idea of starting a itch.io/tech/gaming website a while back.. it somewhat rests on a specific domain name coming up for sale... this domain name squatter who has done nothing at all with the name for years and renewed it again a few months ago...still I've been learning  asp.net/core2.0 as I'm wanting to use that for the backend...either for that or kz new website.

Anyway yeh always doing things, its just nothing that is directly improving kz right now.

I'll take your cat picture pepsi, and show you this gif video of this silly bengal cat (sisters cat) I had to look after a while back



the question you have to ask is how long do you think he held onto that shelf like that hehe :D


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