ok here is the previous config...
System:
Economy:
#
# Round reward amounts to the nearest integer
# Default : false
IntegerCurrency: false
Hunting:
#
# Give rewards for mob spawner camping
# Default: false
AllowCamping: true
#
# Clear drops from mobs killed near spawners
# Default: true
ClearCampDrops: false
#
# Determine camping by closeness to spawner
# Default: true
CampingByDistance: true
#
# Determine camping by remembering entities spawned by mobspawners.
# Default: false
CampingByEntity: false
#
# If CampingByDistance is true, then this is how many blocks
# away from a spawner you need to be to get a reward
# Default: 7
CampRadius: 7
#
# Do not drop anything except for rewards defined in this file
# Default: false
ClearDefaultDrops: false
#
# Replace instead of stack rewards drops/items
# Default: true
OverrideDrops: true
#
# Do not randomize the amount of drop items - always drop a fixed amount
# Default: false
FixedDrops: false
#
# Enable rewards for mobs killed with bow & arrow
# Default: true
BowRewards: true
#
# Enable rewards for killing mobs under sea level
# Default: true
AllowUnderSeaLVL: true
#
# Enable rewards for kills with tamed creatures (wolves)
# Default: true
WolverineMode: true
#
# Penalize players when they die. Use PenalizeType to select whether PenalizeAmount
# is used as a percentage (PenalizeType: true) or a fixed amount (PenalizeType: false)
# taken from the player.
# Default: false
PenalizeDeath: false
PenalizeType: true
PenalizeAmount: 0.05
#
# Remove drops from mobs killed by farming contraptions (mob death by cacti, falling,
# drowning or suffocation)
# Default: false
NoFarm: false
# Set this to true to include fire and fire_tick.
NoFarmFire: false
#
# MobArena: allow rewards when players are in the arena
# Default: false
MobArenaRewards: true
Messages:
#
# Enable all reward messages
# Default: true
Output: true
#
# Message players when they get no reward for a kill
# Default: true
NoReward: true
#
# Message players for camping spawners
# Default: false
Spawner: false
#
# Custom message for no camping mob spawners
NoCampMessage: '&7You find no rewards camping monster spawners.'
#
# Custom message for no rewards killing with bow & arrow
NoBowMessage: '&7You find no rewards on this creature.'
#
# Custom message for death penalty
DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
LogCoinRewards: false
Gain:
#
# Multiply reward amount based on group (NOTE: requires a permission plugin that
# supports groups)
Groups:
default:
Amount: 1.0
Member:
Amount: 1.5
Donators:
Amount: 2.0
#
# Multiply reward amount based on time period of day/night
Time:
Sunrise:
Amount: 1.0
Day:
Amount: 1.0
Sunset:
Amount: 1.0
Dusk:
Amount: 1.125
Night:
Amount: 1.25
Dawn:
Amount: 1.125
#
# Multiply reward amount based on environment type
Environment:
Normal:
Amount: 1.0
Nether:
Amount: 1.25
The_End:
Amount: 1.0
RewardTable:
#
# Drop format and Examples:
###########################
# Drops: ITEM_ID.DATA_ID,ENCHANTMENT.LEVEL:[MIN-]MAX:CHANCE;ITEM_ID.DATA_ID:[MIN-]MAX:CHANCE;...
#
# Drop example 1: drop 0 to 5 diamonds 50% of the time
# Drops: 'diamond:5:50'
#
# Drop example 2: drop 1 to 2 birch leaves 100% of the time
# Drops: 'leaves.2:1-2:100'
#
# Drop example 3: drop 0 to 5 diamonds 50% of the time AND drop 1 to 2 birch leaves 100% of the time
# Drops: 'diamond:5:50;leaves.2:1-2:100'
#
# Drop example 4: drop nothing
# Drops: ''
#
# Drop example 5: drop 0 to 1 diamond swords with a damage_all level 4 enchantment (a.k.a. Sharpness IV) 25% of the time
# Drops: 'diamond_sword,damage_all.4:1:25'
#
# Drop example 6: drop 0 to 1 potion type 2 (a.k.a. Swiftness) 25% of the time
# Drops: 'potion.2:1:25'
#
# Drop example 7: go crazy
# Drops: 'diamond_pickaxe,durability.3:1:25;diamond_sword,damage_all.5:1:25;potion.2:1-1:25'
#
# Coin reward examples:
#######################
# Coin example 1: award 0 to 10 coin 50% of the time
# Coin_Minimum: 0.0
# Coin_Maximum: 10.0
# Coin_percent: 50.0
#
# Coin example 2: award 10 coin 100% of the time
# Coin_Minimum: 10.0
# Coin_Maximum: 10.0
# Coin_percent: 50.0
#
# Coin example 3: award nothing
# Coin_Minimum: 0.0
# Coin_Maximum: 0.0
# Coin_percent: 0.0
#
# Coin example 4: penalize 0 to 10 coin 50% of the time
# Coin_Minimum: -10
# Coin_Maximum: 0
# Coin_percent: 50.0
#
# Experience orb examples:
##########################
# Exp orb example 1: award 0 to 10 exp 50% of the time
# ExpMin: 0.0
# ExpMax: 10.0
# ExpPercent: 50.0
#
# Exp orb example 2: award 10 exp 100% of the time
# ExpMin: 10.0
# ExpMax: 10.0
# ExpPercent: 50.0
#
# Exp orb example 3: award nothing
# ExpMin: 0.0
# ExpMax: 0.0
# ExpPercent: 0.0
#
# Custom reward messages:
#########################
# &[0-9a-f] - color codes
# <plr> - display player name in a message
# <crt> - display creature name in a message
# <amt> - display amount in a message
# <itm> - display item used to kill in a message
#
# Message examples:
###################
# NoReward_Message: '&7You slayed a &5<crt>&7 using a &3<itm>.'
# Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
# Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
#
Blaze:
Coin_Minimum: 30.50
Coin_Maximum: 50.50
Coin_Percent: 80.0
CaveSpider:
Drops: 'string:2:75'
Coin_Minimum: 20.50
Coin_Maximum: 25.50
Coin_Percent: 80.0
Chicken:
Drops: 'feather:2:75;365:1:75'
Coin_Minimum: 0.10
Coin_Maximum: 2.00
Coin_Percent: 1.0
Cow:
Drops: 'leather:2:75;raw beef:3:75'
Coin_Minimum: 0.10
Coin_Maximum: 2.50
Coin_Percent: 1.0
Creeper:
Drops: 'sulphur:2:75'
Coin_Minimum: 15.50
Coin_Maximum: 30.50
Coin_Percent: 80.0
PoweredCreeper:
Drops: 'sulphur:2:75'
Coin_Minimum: 20.50
Coin_Maximum: 35.50
Coin_Percent: 80.0
#
# IMPORTANT NOTE:
# This reward requires "classic" build of DeathTpPlus here
http://tiny.cc/heroicdeath2. # Also note that the penalty amount is multiplied by the number of deaths in the streak.
DeathStreak:
Coin_Minimum: -1.00
Coin_Maximum: -1.00
Coin_Percent: 100.00
NoReward_Message: ''
Reward_Message: '&7You earned &6<amt>&7 for that death streak!'
Penalty_Message: '&7That death streak cost you &6<amt>&7.'
EnderDragon:
Coin_Minimum: 500.00
Coin_Maximum: 1000.50
Coin_Percent: 100.00
Enderman:
Drops: 'ender pearl:1:75'
Coin_Minimum: 20.00
Coin_Maximum: 40.50
Coin_Percent: 80.0
Ghast:
Drops: 'sulphur:2:75'
Coin_Minimum: 25.50
Coin_Maximum: 55.50
Coin_Percent: 80.0
Giant:
Coin_Minimum: 80.50
Coin_Maximum: 88.50
Coin_Percent: 80.00
#
# IMPORTANT NOTE:
# This reward requires "classic" build of DeathTpPlus here
http://tiny.cc/heroicdeath2. # Also note that the reward amount is multiplied by the number of kills in the streak.
KillStreak:
Drops: 'diamond:1:100'
Coin_Minimum: 2.00
Coin_Maximum: 8.00
Coin_Percent: 100.00
NoReward_Message: ''
Reward_Message: '&7You earned &6<amt>&7 for that kill streak!'
Penalty_Message: '&7That kill streak cost you &6<amt>&7.'
MagmaCube:
Coin_Minimum: 0.00
Coin_Maximum: 40.00
Coin_Percent: 80.00
Monster:
Coin_Minimum: 20.50
Coin_Maximum: 25.50
Coin_Percent: 80.0
MushroomCow:
Drops: 'leather:2:75;raw beef:3:75'
Coin_Minimum: 5.10
Coin_Maximum: 10.50
Coin_Percent: 1.0
Pig:
Drops: 'pork:2:75'
Coin_Minimum: 2.10
Coin_Maximum: 5.50
Coin_Percent: 1.0
PigZombie:
Drops: 'grilled pork:2:75'
Coin_Minimum: 10.00
Coin_Maximum: 20.50
Coin_Percent: 80.0
#
# IMPORTANT NOTE: If you define Drops, and OverrideDrops is set to true, the victim's
# inventory will be replaced! Also note that the amount awarded is taken from the victim.
Player:
Coin_Minimum: 5.00
Coin_Maximum: 15.50
Coin_Percent: 50.0
NoReward_Message: ''
Reward_Message: '&7You are awarded &6<amt>&7 for murdering &5<crt>&7.'
Penalty_Message: '&7You are penalized &6<amt>&7 for murdering &5<crt>&7.'
Sheep:
Drops: 'wool:1:75'
Coin_Minimum: 5.10
Coin_Maximum: 10.50
Coin_Percent: 1.0
Silverfish:
Coin_Minimum: 15.50
Coin_Maximum: 30.50
Coin_Percent: 80.0
Skeleton:
Drops: 'bone:2:75;arrow:2:75'
Coin_Minimum: 15.00
Coin_Maximum: 30.00
Coin_Percent: 80.0
Slime:
Drops: 'slime ball:2:75'
Coin_Minimum: 10.00
Coin_Maximum: 25.00
Coin_Percent: 50.00
Snowman:
Coin_Minimum: 1.00
Coin_Maximum: 20.00
Coin_Percent: 100.0
Spawner:
Coin_Minimum: 0.10
Coin_Maximum: 15.00
Coin_Percent: 80.0
NoReward_Message: '&7You destroyed a &5<crt>&7 using a &3<itm>&7.'
Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>&7.'
Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>&7.'
Spider:
Drops: 'string:2:75'
Coin_Minimum: 15.50
Coin_Maximum: 25.50
Coin_Percent: 80.0
Squid:
Drops: 'ink sack:3:75'
Coin_Minimum: 10.10
Coin_Maximum: 20.50
Coin_Percent: 1.0
Wolf:
Coin_Minimum: 1.00
Coin_Maximum: 2.00
Coin_Percent: 1.0
AngryWolf:
Coin_Minimum: 1.00
Coin_Maximum: 2.00
Coin_Percent: 80.0
Villager:
Coin_Minimum: 1.00
Coin_Maximum: 20.00
Coin_Percent: 1.0
Zombie:
Drops: 'rotten flesh:2:75'
Coin_Minimum: 15.00
Coin_Maximum: 25.50
Coin_Percent: 80.0