> SnowdenHail

Alpha Release(s)

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Koolio:
heh

fyi pepsi was using this updated build: http://kraftzone.net/SnowdenHail_v0.3.83.zip

full changelog will come later when I do another release probably nearer ~v0.3.90

Koolio:
http://kraftzone.net/SnowdenHail_v0.3.99.zip

File a bit bigger as I included ffmpeg for encoding (windows only for now) in future it will be an optional thing you can download in game but for testing including it now...
F11 Stop/Start Record  (only works turntable camera for now, F3 to switch camera modes))
F10 - Pause/Resume Record
F9 - Anything recorded is written to disk and encoded into webm format (can find the files in the 'Capture' folder wherever you extracted the game) https://webmshare.com )

Recording works with a buffer (length editable in console) it goes upto last 20seconds by default for gameplay, then reuses the buffer if you leave it on for longer.. so it will also have the last 20seconds before saving F9, its encoded on a background thread so should be fast. Mainly use this myself to recording progress and have started using it in other projects.. just polishing it up now few more things to do with it though.

Finally have multithreading working for buildings so that floating blocks are checked for and destroyed without lag spiking the main game thread... however is a few bugs that I just can't seem to figure out right now.. when I finish the code for showing multiple buildings and loading them in from saved schematics (its all kind of in place and working, but not in game, only through various editor steps still) honestly the bug with it so stupid that I should a do video or release another build with it broken before I fix it( which is the plan)

The dev console text is much clearer, and can scroll up a lot more with my hacky workarounds to limit the text.
actually a lot of improvements overall, the rough change log is as follows..

v0.3.83
-  'Loading screen snowball starts only when fully loaded '
v0.3.84
- Text Mesh Pro added.. again
v0.3.85
- Snowball hierarchy adjusted using fixed joint and closer snowball blockers
v0.3.87
- Arrows left on screen after loading
v0.3.88
- Snowballs starting in loadscreen fixed
v0.3.89
- devconsole scrollbar mousewheel sensitivity adjusted for Windows 40f, OSX 1f
v0.3.90
- TMP Pro updated
v0.3.91
- TMP Pro added for devconsole suggestions, input fields
v0.3.92
- Devconsole history working.. double tap Up Arrow to jump to previous history
        (down arrow will go opposite direction while in historymode).. (tab) at anytime
        to cycle any tab suggestions..at which point up/down arrow will go up/down
        respectively.. until u double tap up arrow to switch to previous history
v0.3.93
 - multhreaded threadpool for voxel floating block check
v0.3.94
 - 'F9 -Record Save
        F19 -Toggle between Recording or Paused.
        F11 -Stop Recording and flush record buffer.
        Progress and buffer size also show up on uDebug now'
v0.3.95
- uDebug now shows classtype headers, and all following logs from that same  classtype *.cs file will be under it grouped.
v0.3.96
 - mcs.rsp file added to supress warnings messages.
v0.3.97
- Inventory position adjustments
v0.3.98
 - uDebug expired addline colors fadeout (lighter/darker) now
v0.3.99
 - building thread check update
 - Inventory Slot Id fields

Rough Roadmap
v0.4-0.5
- should have the buildings, tying up more of all the loose scripts..
- proper start screen 
- improve on the gameplay and camera controls.. buildings will get health/destruction.. the more they are wrecked the closer they are to collapsing.. maybe another gameplay mode for protecting the buildings instead with more variation on incoming snowball sizes...

v???
v1.0 - looks and plays totally different, voxel engine is 10x better.. with working multiplayer.. lol 


Pepsi87:
OHOOOOOHHHHH

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