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An Unpopulated server, dose not mean "No rules"

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Chris:
noonnonon woombo, no /shop no kits no pvp no greif ;c also why i dont think shop is good idea cuz shop is wayyy to easy also pvp is ok but have to be like idk toggled

johnny:

                           - P V P  A R E N A S -

How about pvp arenas that are always enabled for pvp. Ofc, pvp wouldn't be allowed at the spawn of the arena for good measures because of spawn killing.

                           - W O R D  I D E A S -

For those who rather want to build, make a world for building, add features like WorldGuard and Creative mode (so buildings won't be griefed) ;) Make a world for those who rather want to do Pure Survival, make the map 1.8 amp or basic 1.8. Make that world without flight with pvp enabled and perhaps a certain tolerance of grief (or not).

                           - N E W  S P A W N -

If building a new spawn, build it with everything including repair shop, enchantshop, main shop (includes every item). Make the spawner cleaner by building portals to reach to shop, to enchantshop or to repair shop. Put loads of info of "How this server rolls", Rules, Staff Board, Events Board, Warps Board, Help Board and more. Include many features to the spawn, secret areas to explore, free chests at spawn giving items, charity chests, cool builds around and at spawn.

                           - K I T S -

Kits should not include blocks like quartz, stone bricks, stained clay or anything that would actually help the player too much. Maybe a set of iron tools to start with or stone; a set of leather armor and perhaps some food like bread or 8 meat.

 -A new kit at every rank up until Donator t3.

 -Reg. : Kit Starter (cooldown: 3 days)

 -Members: Kit Member (cooldown: X days) + Kit Starter

 -MemberPlus: Kit M+ (cooldown: X days) + Kit Member + Kit Starter

 -Don t1: "x" kit + previous kits

 -Don t2: "x" kit + previous kits (Kit would be improved from Donator t1's kit)

 -Don t3: "x" kit + previous kits (Kit would be improved from Donator t3's kit)

                           - R A N K  R E W O R K -

Maybe rework rank perms which perms are given to each player and find a new way to rank up.

 - Registered would be the basic rank with all the basic commands.
 - Members would have basic commands with extra perks.
 - MemberPlus' would have more commands with more perks.
 - Donators t1 - t3 would gain unique perks since they paid.

I think every player should be treated as the same as of attention. Everyone wants attention from Staff ,obviously. So whether that is a new player or a long time member I personally think that they should get the same attention from every Staff.

Since voting is no longer a way to know if you are a dedicated player towards the server or not. I think we should do something else. Perhaps, they would need to pay to rank up (that'll be too easy IMO), minimum hours played + they would have to pay, make an application (but who wants to see ranks for lower ranks all the time).

                           - E V E N T S -

Have Kraftzone have an annual special event at a certain time.
Have themed events, for example holidays: christmas, halloween, st. patricks day, easter, etc.
Have a certain even of the year where everything will cost less at the shop.
Have Kraftzone's annual BDay.


*These are only some ideas I think would improve the server.

P.S: Sorry it came out so long to read :P


 


woombo23:
Dang Johnny! I like where your head is at. I like the idea of some worlds having a higher risk. Like the likelihood your building might be destroyed. Maybe include towns in there for protection, the more you supply your town with the funds it needs to stay up, you will be safe. But once it falls its free game to everyone. I think a lot of players maybe find a lot of fun when given the chance to play with some risk. It will require players to band together instead of isolating and not interacting.

In regards to events I think we should look into some sort of drop part plugin of sort? I feel introducing the shop again would be fun, but improve on old mistakes /shop had.
As well as a spawn that seems less confusing aswell. Big is not always better in some regards and I often find new players running around then falling to their death. If we make something like KW like a main spawn in a safe world. and at the spawn are a few portals branching off to high risk worlds. and we can keep /cmnds that teleport people to minigames so we don't have to waste space with that.

Anyways nice ideas johnny!

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