I forgot to mention a few other things that were added
/who - checks to see who is in the nearby distance (~100 block).. shows distance, and compass direction to that player) Its not really intended for pvp hunters, more for paranoid builders who like to know if someone is approaching nearby lol
Server backups are made every 12hrs (automated timestamp backup only on regions covered by landclaims (huge reduction in not backing up every explored region map size is frigging huge now)) and are kept for atleast a week.
In the event an area is maliciously griefed (doesn't happen much after eac, almost like all this backup stuff that got made was pointless
) staff and myself can check to see who has been in the area and deal with them via ban or warning depending on severity.
Although not yet implemented for player usage yet, the command /areacheck <timespan 5m, 1d > <area max is 100block radius> will probably be added after a10. It will let you know who has been in and out of the area in the timespan given, also nice if you just like to know who has been looking around your base while you've been away
Region restoration from griefs can be scheduled for server restarts using last backup.
Player positions are logged (tracked in detail if the player is in area claim that they are not owner of, wilderness position tracking is less often) Anyone thinking of using hacks and greifing protected areas should be aware that any greifing depending on seriousness will result in being blocked from the server with a steam id and ip ban.