> Announcements

Scavenger item restore...

<< < (2/7) > >>

Mejran:
ok, how about this (just an idea)

without activating the command /scvron and /scrvoff - how about,

if its off = you lose everything in your inventory EXCEPT for whats in your hotbar and what armor you have equipped.

if its on = you lose everything in your inventory INCLUDING whats in your hotbar and what armor you have equipped.

also (another maybe good idea?)

add bonuses or buffs to having scavenger active, for example=

- deal extra damage to players and mobs.
- move faster or jump higher
 (or you can just take the buffs from the beacons for example) - this can motivate people to turn on scavenger, with getting a few perks, but if they die they lose everything. I think this is a good idea. but if they dont turn scavenger on, they get 0 perks/buffs, and they will only lose whats in their inventory, not whats on their hotbar or armor.

QUOTE FROM KOOLIO = "How about registered players lose everything except the very first item in the hotbar?

Members lose everything except the first 2 items on the hotbar?

Member plus lose everything except the first 3 items on the hotbar?

Armor and backpack inventory is lost for everyone, though higher ranks upto donator will get more of there hotbar restored? The hotbar only holds 9 items which would be like tier 3 rank."



this might be a bad idea. notice the last line. "though higher ranks upto "donator" will get more of there hotbar restored?" this is bad (and unfair) because you will have registred users or just other users who go up to Member+ but then you have people who donated up to tier 3, and those donators (who paid real money) will have more items restored. that should be changed if you are to add that sort of system.

also, you should add kits that can be unlocked by achieving a higher rank. as for ranks, you should add more of those too. instead of ranks that you can only unlock via voting. -remember you can still vote EVEN if your offline. so something that you should add is playtime.

ex) Member rank = 20 votes + 24 hours played time

Member+ rank = 100 votes + 5 days played time
(just an idea)

-sorry for long post. just lots of ideas XD

Dilly2k:
I think it should just be a legit survival server. It's not our fault people are getting themselves into pvp. It is easily preventable. People shouldn't be able to keep items upon death since it's unfair to players who kill them.

#NoScavenger c:

johnny:
Actually this post is not that bad it's always good to state your opinions about something or ideas to us. So we can improve some things.
I kinda like the idea with the extra perks you get along when you activate scavenger and when you disallow scavenger. So players would be more interested to pvp.

I have this idea

Maybe every time you kill someone it counts as a point so they can earn perks or kits. A kill should be equivalent to 1 point each and so if you get to X number of kills you get a perk. Every time you get to X number of kills you get better perks and kits. Perhaps to gain the first perk or kit you'll have to kill 10 players. At 10 players you get Speed I. Then for the 2nd perk you'll have to kill 25 players to get a perk such as an upgrade of the first perk. So the second perk would be Speed II.

Kits would longer to get such as maybe the first kit will be at 50 kills. When you get to 50 kills you get a full set of iron armor + iron sword sharpness I + 5 steak. Then for the 2nd kit you'll have to kill 100 players. The kit would be iron armor prot.2 + iron sword sharpness 2 + 10 steak + 2 gold apples.

What they could get in kits:

-Potions (regeneration, health kits, splash potions)
-Health kits
-Golden apples and God apples
-Better armor such as diamond prot. 4
-Special enchants on swords

Mcmmo can be used during pvp. I recommend players to start leveling up their mcmmo skills such as Axes, Swords, Unarmed, Archery.






Dilly2k:
I have 1155 kills... I would be rich!

Mejran:
I think mcmmo, kills, deaths, etc (maybe not money) should be reset to go with this scavenger plugin.

-also adding on to johnny's post. (10kills you get 1 perk, 25 kills you get upgrade of the perk, and you get kits at 50 kills) thats a good idea. but theres 1 problem.

theres not enough players on kraftzone. and the few that are on, some of them, maybe atleast half wont pvp.

lets talk about ranks:

theres not enough ranks in kraftzone. the few ranks we have are Member, member+, staff, support, helper etc. - the majority of ranks that we do have, dont offer much, or are very outdated, like them ranks be 2 years old mon. so maybe we can add ranks for pvping? and those ranks is what will get you perks/kits??

I think to go with the scavenger plugin, we need to bring back pvp. not only that, make it like an expansion

(take world of warcraft for example) - each new expansion (or patch update) brings something new and exciting. if you bring scavenger in, why not add a new arena, or pvp plugins?

(make a contest for who can create the best looking arena for pvp) - this can make players active maybe? and shit, it can go with the new future spawn! and there can be rewards too.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version