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Scavenger item restore...

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Mejran:
what about this instead; a new world.

this world will be pure 100% survival. you start with nothing, everything is reset, money, mcmmo, etc. you cant use kits and you cant use commands (except for /sethome and /town). - also no flying, flying is stupid in a survival world.
it will be a free for all (but you can still make towns and make allies), you need to start from the... start!
if you die, everything you have drops. also, bases can be raided meaning you cant claim it (unless its a town).
you cant use [Private] signs so you need to be smart about how you build your base, so you dont die.
there must also be a penalty if you die, like 1 death = you lose 500 cash (but then again, you do lose whats in your inventory so its just an idea)

(why should you reset everything when you enter this world?)

- you will have donators running around pulling out millions of dollars from their asses and buying the best armor, weapons, the best enchants, and then they will make a town, deposit a lot of money and claim everything. but what if you take all this away from them? they will be on the same pace as anyone else!
- it can serve as a fresh start.
- i cant think of any more reasons.

I think this idea is gold! it should be done. also the warp to this world should be /pvp or /survival - and this world will be for the hardcore! sort of.

Mejran:
darude-sandstorm

johnny:
Maybe when you get to x number of kills in the pvp world you can gain perks or pvp kits in the normal world? Just an idea. Perks that you normally don't get so. Or maybe they can get money in the normal world or in the pvp world we make a some sort of shop...

Shop with really high prices so players can be motivated since they need to kill players in order to earn money. Shop would only sell food,           armor, enchants and potions.

Maybe you can get a rank in the normal world by killing X number of players in the pvp world. To congratulate you and not only you get a rank you get a special kit and X number of money.

PVP arenas could be built in order to do some kind of pvp competitions.

-Players can aid or betray players.
-Teams will be allowed.
-No mods nor Hacked clients should be allowed. Punishments will follow.
-Players could also trade items at their will.




 




Mejran:
no.

in the normal worlds, it should follow this rule=

activate scavenger = lose everything if you die. no perks.

disable scavenger = if you die, you keep whats on your hotbar, and what armor you have equipped. you still lose whats in your inventory though. but no perks or kits. this should just be the default system for normal worlds.

as for the (maybe) future pvp world?

You can get perks in the PvP/survival world by killing an X amount of players. not something like 50 kills though. maybe 200 kills will unlock the first perk. (people can kill their friends and quickly build up kills so watch out for that)

it should be hardcore, no weaklings, no pussies*cough* pussycats. we already have ocelots.
you lose everything if you die, so its real competition.

as for the pvp arena, those should be like mob arena, except match the players with 1 vs 1 or 2 vs 2. the maximum maybe 3 vs 3. (look at world of warcrafts arena system) and you can build up ranking or rating as you win each match, but if you lose a match you lose rating. and! you can achieve perks/kits/items by getting a higher rating.

but this type of system should only be in the pvp/survival world, because this rating would otherwise be pointless in the normal worlds.

also= pvp/survival also means griefing or raiding should be allowed. something of kraftwars.net (factions)

johnny:
Well fuck World of Warcraft..
Well this server once was a pvp server anyways... Maybe some of the players don't pvp and some just don't like pvp'ing. I'm just stating the facts here. Making a pvp world would be more fitting. The server has turned to a building server. Since not all players are willing to pvp for X number of reasons who knows why..

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