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Tekkit Server

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Ryanmt99:
another problem is as more and more machines get used the more laggy the sever could get and the lower the fps of those with not so powerful pc's but other than that its a good idea :P

Lily:

--- Quote from: Chris on March 25, 2014, 09:38:00 pm ---
--- Quote from: Lily on March 25, 2014, 09:30:42 pm ---Accompanied by the shared chat a /server main and /server tekkit command set would be ideal; that way we can switch between servers and deal with players very quickly.

--- End quote ---

[quote auther=Chris link=topic=1891]
I don't think that would be possible, unless that person would be running on the Tekkit Launcher. Also I'm pretty sure most people on KraftZone or whatever don't have a good enough computer to actually play with a good 30fps.

--- End quote ---

With a quick search I have found a cross server plugin - I see no reason why it shouldn't work between a tekkit server and minecraft server; for the most part the guts are the same. If not it can be editted.
http://www.spigotmc.org/resources/bungeesuite.9/
http://www.spigotmc.org/threads/bungeesuitechat.2156/

As for FPS issues - Tekkit really is not that intensive on a player compared to Minecraft. Optifine and particles toggled off in the options tab would rememdy this. I have the same fps switching between Minecraft and Tekkit nearly 100% of the time.


--- Quote ---With the low staff we have, Unless someone who plays alot, and thats very active basically runs the Tekkit server, then I guess... it would work.

--- End quote ---

As I had stated in my original post: I understand everyone is busy (especially staff (including Kooglio)), so I would not mind offering my assistance in anyway to help put together, manage and help grow the Tekkit server. I play very frequently - enough so that 1 support is able to really cover all support based needs without issues. With a shared chat I can continue my duties on KZ and also enjoy my time on the Tekkit server. So that point was either irrelevant or you didn't bother to read what I wrote!

Koolio:

i like the idea of using the kz launcher to provide a custom modpack for a 'tekkit server' even so I would have to see about performance issues of running tekkit server.

it might be doable with kraftwars still, would have to move the cracked lobby server.

Theodor Andrei:
kooglio....if you need to rebuild the cracked lobby ... can i help?

Lily:

--- Quote from: Ryanmt99 on March 25, 2014, 09:45:22 pm ---another problem is as more and more machines get used the more laggy the sever could get and the lower the fps of those with not so powerful pc's but other than that its a good idea :P

--- End quote ---

I had thought of this too - but do keep in mind chunks are not loaded if you are not in them - so all of these machines built and setup are not constantly running. When a player is online and in their chunk then their machines will be in use. Because of this reasoning is my anchors are banned (keeping chunks active).

Unless there are 100 people online at a time and everyone has a bunch of machines (being used) I don't think that will be much of an issue!

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