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Faction server, kraftzone idea.
DeletethisAccount:
Hmm..about these "Factions", lets analyse the pros and cons.
PROS
* Most players that join lately would love to be able to destroy a faction and pvp eachother
* There is no need to be member to start one
* Factions are more famous than TownyCONS
* Factions can be raided, claimed by more powerful ones, resulting in griefing, sad players and swearing
* Factions will flood the server as you will be able to create one as soon as you join
* Players will focus more on pvp instead of buildingNow as I said, lately we have lots of PVP-liking players to join the server, so factions would really please them, but still, you're just gonna make a server dedicated to Factions and PVP? I think it's just going to ruin the whole server attitude. But if it actually succeeds and brings people to the server, then I dont mind at all :D
RedArrow:
Why do you think registered can create a faction? Koolio can change the perms for that to make sure we don't get more retarded people on the server...
Koolio:
Well got most the plugins setup for it now, and the chat formatting doesn't look like the default crap most faction servers use.
Somethings about it so far
- Mob Rewards is still on (and the zombie spawning when killed issue is fixed turned out it was this plugin)
- No Jobs ( Kraftzone EZ money is gone)
- MCMMO is still on, though PVP abilities from Sword and Unarmed are removed as its unbalanced.
- Lore Stats is back, mobs also drop items with extra stats and its kinda fun.
- Chest protection still using signs (only the protection wears off after 1day(might up it to 2-3days) if you haven't logged on after that anyone can open your chest, so hide that stuff)
- Main world has obfuscating xray protection on, so no xray cheaters can find chests and ores so easily.
- Tree assist will be allowed, most popular faction server has floating trees and it looks ugly as fuck.
- The main world will have a border of about 1500-3000 to start with, want to get some warz going, if player count rises I'll keep increasing the world border.
- TNT will be allowed, however it will be for the rank above the default rank (Somewhere around 20-40 votes and you will be allowed to blow shit up)
- Existing Staff and helpers will have same ranks to start off with, though in keeping with not wanting to split playerbase up, it might later come down to which server they really want to dedicate there free time to help on then they only keep rank on that server, as I can't have same staff on multiple servers as it doesn't give a chance to other new players to work there way upto new positions on the server and they won't be able to do an effective job being good staff for players. Obviously this will mean I might be looking for new helper/staff to give a chance to with this server to keep it active, helpful and welcoming for newer players.
Still to setup....
-New server name (I'm open to name suggestions)
-Ranks (currently going with similar KZ ranks, though could go with new style, ie for default rank.. Recruit, Member rank could be named something else dunno yet)
-New website (or sub section of Kraftzone/forum for it)
-More perms and ranks need setting up
-Helper text and custom commands need doing
-Server listing sites /Voting setup
- An epic spawn area building
- New Mob Arena
There is no shop yet, and most likely be using an trading only economy with only a few items sold infinitely from server shop.
Voting rewards will probably be the same (apart from flydiscs which I haven't decided about yet), and I'm thinking of allowing Kraftzone players who vote for KZ, to send over there votes to the Faction server or back depending on which one they want the rewards to goto.
Existing donators at Kraftzone might get a near equivalent rank on the faction server. Though right now as there is no donator ranks at all, it might be left for a while until the other stuff is setup and the server is tested out live.
Want to give this new server a fresh start with a different server name/website ideally, but for now it might just be under Kraftzone, which is good in that everyone you can still connect to the normal ip's and just use /server war to get to this new server. Cracked lobby joining players will have a new portal in which to go through to get to this faction server later on after more is setup.
That's how it will be to start with, feel free to try /server war I'll leave it up and running starting from tomorrow after a few more things are setup.
Pepsi87:
--- Quote from: Koolio on February 06, 2014, 08:31:46 pm ---- Existing Staff and helpers will have same ranks to start off with, though in keeping with not wanting to split playerbase up, it might later come down to which server they really want to dedicate there free time to help on then they only keep rank on that server, as I can't have same staff on multiple servers as it doesn't give a chance to other new players to work there way upto new positions on the server and they won't be able to do an effective job being good staff for players. Obviously this will mean I might be looking for new helper/staff to give a chance to with this server to keep it active, helpful and welcoming for newer players.
--- End quote ---
Being a staff myself i was thinking about this. With support having world-edit, worldgaurd and more Towny select commands, it would be more ideal to have them stick to the Towny server as people with factions arnt likely to have their stuff moved or protected. And have the staff dedicated to the faction server as they could do moderation rather than a support that could benefit the Towny server more. This was just a philosophical thought i had based on current permissions.
One more thing, if you had staff or support you really liked and such, would they have moderation access to both servers with more players filling the faction server?
Chris:
Some nice rank names. :P
Elite
General.
You could also put mob names as ranks.
Like Chicken as Weakest, and Wither Strongest.
Also i would like to be some kind of Helper/Staff on the Faction Server, i'm ver familiar with it.
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