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Faction server, kraftzone idea.

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vinmeistr:
I put a lot of thought into this... i want to see a faction server happen on kraftzone really badley. This would attract so many people that play minecraft. because factions are really fun and most the minecraft community is playing this. I used to play them before i started kraftzone a year and a half ago. i hinted to koolio about this idea plenty of times. its just why not add it? you know it would add to the fun and experience to kraftzone a lot! i was thinking there would be a new spawn heading to different server types with different portals... faction,towny,quake,sg, etc. i really think this is a good idea koolio and trust me, you wont regret putting in faction at all. theres really no downs to this idea because its not like this is gonna affect any of the kz experience right now at all. people will play Towny. pvpers will play faction. i know its highly unlikely this would ever happen because it would be alot of work/setup. but i hope you koolio, take this into serious consideration of adding this. :) i hope you the kz player like my idea because you can make a difference  ;).


                                    -vinmeistr

Hadi:

--- Quote ---Different server types with different portals... faction, towny, quake, sg
--- End quote ---
As In Spigot's BungeeCord? Well that's laggy and requires the hosting of several servers, if in fact you are suggesting converting KZ to a server hub

--- Quote ---It's just, why not add it?
--- End quote ---
Towny and factions together don't work that well, however there is a plugin that makes them work together, and assuming their in different worlds...
Well, factions create a pvp minded atmosphere of sorts, if you know what I mean.
In personal experience, I've found that faction servers are more pvp mided, whereas towny servers are more building and socializing :P :P

~Sly:

--- Quote from: Hadi ---As In Spigot's BungeeCord? Well that's laggy and requires the hosting of several servers, if in fact you are suggesting converting KZ to a server hub
--- End quote ---

Ahahah oh the irony. Sorry to break it to you Hadi but Kraftzone already runs Bungee.

Koolio:
Yeh I'll look at setting up another server with it,  We in fact run 2 bungee cord servers, only the lobby server could be noticed as a hub though.. If I added a 3rd factions server the question would be, should it go within the existing kraftzone setup, ie linked from the 2 bungee servers as if it was another Kraftzone server. The benefit being cracked players could still play, the downside, the server would not really get its own platform to start with or even server listing pages.

Or should it have its town ip/port and this would most likely mean no cracked accounts as the only way to provide that setup would be to run another 4th server and 2 extra bungee cord servers which is something I just would not do at this stage. The benefit I'd do its own server name, website, server listings.

"Well that's laggy and requires the hosting of several servers"
Bungee cord on a different physical server from the actual minecraft does seem to have more issues with disconnects happening more often, the ping lag added can be almost insignificant if the location of the 2 servers is not that far apart.... I tried that setup before and the ping added was only like 5ms, but the disconnects and packet loss inbetween the 2 servers ruined the ideal setup. It's a shame but I might try it again perhaps the infrequent packetloss issues I had before with that setup are fixed now as the 2 servers were not that far apart. And it would be good for this new server as its the only way I could get it its own different server ip address with the default 25565 port.

As for factions I guess we would go with that for a start, as I never really bothered playing a faction servers, whats the typical plugin setup?  is logblock used or rollbacks no one cares about?

If someone wants to provide a typical plugin setup that would help.

~Sly:
Typically, faction servers are geared more towards griefing, raiding, and domination. The plugin itself is pretty customizable. By itself, Factions runs well without other plugins. You could add some sort of action/trading system plugin (ChestShop is not ideal due to the PvP nature of the server). LogBlock is good to have in general for moderation reasons, but I doubt rollbacks would be a common request. You would also want to have your typical plugins for general use (even if only by Staff) like Essentials, World Guard/Edit, etc.

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