Portable Minecraft v1.40
KraftZone Server: mc.kraftzone.tk

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Author Topic: Portable Minecraft v1.40  (Read 152543 times)

belfedia

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Re: Portable Minecraft v1.40
« Reply #60 on: November 13, 2013, 08:40:36 am »
what iceaos said

also my launcher isn't really made for installing new mods especially base line mods like forge, for that you need your own premium account and to use the original minecraft launcher.

Also forge does come in my launcher its working in "1.6.4-patched", "litelader-1.6.2" as its required to load most of the mods in the mod folder.

I am nostalgic for the old launcher, and the simple command "set APPDATA =% CD% \ data" for a portable version :/
Thanks for your work, Helping many friends :)

Koolio

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Re: Portable Minecraft v1.40
« Reply #61 on: November 13, 2013, 08:18:53 pm »
yeh I miss the old setup aswel

Theodor Andrei

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Re: Portable Minecraft v1.40
« Reply #62 on: November 23, 2013, 04:35:40 pm »
Help!!My KZ Launcher works only for 1.6.2 (Liteloader , mcpatched) And when i try to extract 1.6.4 , The progress bar is empty and it sais i downloaded it....and it doesnt work only the normal 1.6.4..... Please Help!
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Chris

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Re: Portable Minecraft v1.40
« Reply #63 on: November 23, 2013, 06:29:24 pm »
Use 1.6.4 Patched. When u join the server, use Direct Connect, don't add a server.
insanity

Theodor Andrei

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Re: Portable Minecraft v1.40
« Reply #64 on: November 23, 2013, 07:09:09 pm »
But i want to use liteloader , with shaders , mob decapitating mod and smart moving :(
]
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Koolio

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Re: Portable Minecraft v1.40
« Reply #65 on: November 23, 2013, 07:13:40 pm »
only thing I can suggest is extract the launcher files into a new folder...find the file MC_1.6.2_Files.zip  and move that to same directory aswel.. then run the launcher again

or just skip finding  MC_1.6.2_Files.zip and run the launcher in a new folder and let it download it all again...

I think u might have gotten file corrupt


Theodor Andrei

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Re: Portable Minecraft v1.40
« Reply #66 on: November 23, 2013, 07:14:06 pm »
i did
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Koolio

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Re: Portable Minecraft v1.40
« Reply #67 on: November 23, 2013, 08:32:51 pm »
and what happened?

Koolio

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Re: Portable Minecraft v1.40
« Reply #68 on: January 06, 2014, 01:49:33 am »
Updated launcher, get it here..

Portable Download:
http://kraftzone.net/downloads/MinecraftLauncher_v1.10.zip
Installation: Make a folder like "McPortable" where ever you want, extract the above zip file into that folder, then run "Minecraft Launcher.exe", it will ask to download the rest of the files needed.

Note: It does not include the portable java, you can goto the 'Updates' tab and download the 32/64bit java portable version. Otherwise it just uses your OS java version to run (if you don't have, then download the portable java).

Setup installation download:
http://kraftzone.net/downloads/Setup1.10.exe
Installation: Same as above, only this provides a installer can also be uninstalled using it.
 
Changelog...
Quote
----v1.10---- 04/01/2014 ----
- Liteloader1.7.2 added
-- mods: OptiFine HD A7 Ultra, Worldedit CUI 1.7.2, TooManyItems

- The launcher can now read /version/ .json files, meaning you can
copy your modded library folders and minecraft versions from the
official launcher(where its easier to setup new mods anyway) into the
respective Kz launcher folders, and run them.
This will make it easier to do mod packs in the future, you can
technically make them yourself now.

-Hidden feature:
Drag and drop a .jar file onto the launcher and it will use the
launcher Java version (inc. portable) to run the jar from its location.
Useful if .jar files are set to open by something else like winrar and
not the OS system Java.

Includes some code from Atom Launcher
https://github.com/TrinaryAtom/AtomLauncher--Minecraft--

Theodor Andrei

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Re: Portable Minecraft v1.40
« Reply #69 on: January 08, 2014, 06:40:54 pm »
Koolio ... is this the launcher with mods?
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Koolio

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Re: Portable Minecraft v1.40
« Reply #70 on: January 10, 2014, 12:39:21 pm »
yes so far only put in 3x optifine, worldedit cui and which needs liteloader.

Soon as MCP updates and gets a decent working version out I'll make another update to the launcher with the screenshot mod (which I do have working for 1.7.2 but you will need to install it yourself) and skinmod, also by then I'm sure many other minecraft mods will be getting updates.

Koolio

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Re: Portable Minecraft v1.40
« Reply #71 on: January 14, 2014, 10:00:12 pm »
Skin mod 1.7.2:  http://kraftzone.net/downloads/1.7.2 Kraftzone - SkinMod.zip

Put into the extracted 'bkz.class' file into the file "Liteloader1.7.2.jar" found <where your install or put your launcher>/versions/LiteLoader1.7.2/Liteloader1.7.2.jar

If you want to put the modded file into another minecraft version make sure you delete the META-INF folder if it exists.. otherwise the game won't launch.

Should find your kraftzone skin loads up, and other premium players skins who have played at kraftzone will show up in game.. only briefly tested but it did work so releasing it.

Screenshot mod 1.7.2, similar install instructions as above: http://kraftzone.net/downloads/1.7.2 Kraftzone - Screenshot.zip

Will have an updated launcher this or next week, more mods should be coming out now that MCP is near complete.

o0Julia0o

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Re: Portable Minecraft v1.40
« Reply #72 on: February 24, 2014, 10:07:19 pm »
wow - the first portable launcher since change of the minecraft-filesystem... thx so much :-) written in c++?

-- mods: OptiFine HD A7 Ultra, Worldedit CUI 1.7.2, TooManyItems
Optifine HD A7 Ultra? i can´t find it: http://www.minecraftforum.net/topic/249637-174-optifine-hd-d1-fps-boost-hd-textures-aa-af-and-much-more/
« Last Edit: February 24, 2014, 10:16:57 pm by o0Julia0o »

Koolio

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Re: Portable Minecraft v1.40
« Reply #73 on: February 25, 2014, 01:57:41 am »
wow - the first portable launcher since change of the minecraft-filesystem... thx so much :-) written in c++?

-- mods: OptiFine HD A7 Ultra, Worldedit CUI 1.7.2, TooManyItems
Optifine HD A7 Ultra? i can´t find it: http://www.minecraftforum.net/topic/249637-174-optifine-hd-d1-fps-boost-hd-textures-aa-af-and-much-more/

Thanks, yeh portable apps are easier to manage, especially with minecraft updates breaking all mods, its just easier to take the entire portable minecraft directory for that version with all the mods and configs for that version and put it somewhere else. And it still runs because its portable :D

its done in c#, c++ would have been overkill for just a launcher, that and I'm not that good with it :)

will be doing another update soon though I dunno when though.

Theodor Andrei

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Re: Portable Minecraft v1.40
« Reply #74 on: February 26, 2014, 08:43:55 am »
Kooglio... Should put Forge Too if you can... Cuz i am trying to make Mods Review and i need forge ... please
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