> General Discussions
Portable Minecraft v1.40
o0Julia0o:
nice.
shader-problem(solved):
I have made a clean 1.8 with optifine.. in the way you told me(http://kraftzone.net/forum/index.php?topic=1234.msg14333#msg14333). I named the folder just 1.8. That´s working good. But now i wan´t to add the shaders-mod. I copied the ShadersModCore-2.4.6mc1.8.jar to the 1.8-folder(1.8\mods\1.8\), but it don´t works. If i use the out of the box 1.8-folder it works(o.k., have to rename the shader.jar-ending, but that´s logically).
I addionally copied the shaderpacks-folder to my version, because the folder is created, but without any files in it. But don´t works.
That´s how it looks in menu:
How can i add the shadersmod to my clean 1.8+otpifine-version? thank you!
oh - i finally made it. So i will show the solution to other who maybe have this problem, too. I had to add "B-v2.3.20-Koolio" to the "shaderPack="-line in the optionsshaders.txt in my 1.8-folder.
Auto-Folder-Creation:
But one problem i have. A 1.8-LiteLoader-folder is created, only if i press the launch-buttom: "verions\1.8-LiteLoader\1.8-LiteLoader-natives" with files in it. I can delete it directly after it´s created & minecraft still works. I have a folder (versions\1.8\1.8-natives), and this i am using.
After restarting the launcher the default-mc-version is the useless created 1.8.-liteloader-one. Why it is created? Can i stop it?
I tried the following:
deleted the: libraries\com\mumfrey\liteloader\1.8\1.8.jar
But if i press the launch-buttom with my 1.8-version, i get:
---------------------------
You are missing library file(s) to run 1.8:
\libraries\com\mumfrey\liteloader\1.8\liteloader-1.8.jar
Attempt to download the missing libraries?
---------------------------
Koolio:
I give you an explanation of how the launcher works.
When you start the launcher it checks the "<launchfolder>/versions/" folder, and it looks at all the folder names in this directory.
Say it finds these folders (1.8-LiteLoader, 1.8, mycat, 1.5.2) it will then check inside of these folders, and look to see if that folder contains anyway files.
The most important file is the .json file, which needs to follow a strict naming convention, it needs to use the same filename as the folder it is in. So the folder "1.8-LiteLoader" needs to have within it, a file called "1.8-LiteLoader.json" . If that is found then the launcher adds that mcversion to the dropdown menu. (At least I think, it might just add the the mcversion just based on the folder name :D I forget now, you get errors when pressing the [Launch[ button if its got nothing to read :D )
Now its not a complete check for errors, because inside the file "1.8-LiteLoader.json" if you open it with say notepad++ you will see the lines
--- Quote ---{
"id": "1.8-LiteLoader",
"time": "2014-05-14T18:29:23+01:00",
"releaseTime": "2014-05-14T18:29:23+01:00",
"type": "release",
--- End quote ---
At the top you see "id": "1.8-LiteLoader", once again "1.8-LiteLoader" corresponds to the same foldername and the filename of the .json file.
When you are making your own custom mcversions, you need to be aware of all this (probably a few other things but this is the main thing), so that you can change all the file/foldernames appropriately.
If you don't, which you probably weren't aware of the <mcversion>.json file needs to be edited aswel, otherwise you will have the launcher recreating the "gamedir" (the official launcher by default doesn't separate each mc version into using its own game dir, this is something I enforce through my launcher to make it better at being more portable and for modpack versions) which is going to be "id" name found in the json file.. ie "1.8-LiteLoader"... like so "<launchfolder>/1.8-LiteLoader" (this is the folder minecraft looks to for all your custom mods, resources, config files etc)
So to summarize when making a new custom mcversion rename all of these:
"<launchfolder>/versions/<mcversion>/"
"<launchfolder>/versions/<mcversion>/"<mcversion>.jar"
"<launchfolder>/versions/<mcversion>/"<mcversion>.json"
edit this file: "<launchfolder>/versions/<mcversion>/"<mcversion>.json"
and replace the "id": "<mcversion>",
where <mcversion> is the name you want to see in the mcversion dropdown menu, it can be as simple as "a" or "Best1.8modpackeEver" etc..
I hope that helps..
To get Shadersmod working, the best way is to grab the latest file for your mcversion http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix or currently its: http://www.karyonix.net/shadersmod/files/ShadersMod-v2.4.11mc1.8.jar (download it and make sure it is in the <launchfolder>)
Then drag and drop that file onto the launcher (this is a feature I added while back) it will attempt to run the .jar file based on whatever java settings you have in the launcher (it actually creates a .bat file under the same name as the .jar so that you can run it again without the launcher dragdrop thing ie "ShadersMod-v2.4.11mc1.8.bat" should be in the <launchfolder>, you could open it with notepad to see the cmd lines it adds), if you are using portable java in the launcher, it will run the .jar file using that.
This is useful if you don't bother installing java onto your pc (or can't :) ), because otherwise running jar files isn't as easy. Anyway when you drag and drop that .jar file it will run it. This should install the shadersmod including the library files, and its own custom mcversion. Restart the launcher (I have yet to add a way to have the launcher just refresh the /versions/ check) When you restart the lancher you will see that it should add a new mcversion with the shadersmod you installed.
Now here is the bit you will need to copy into the .json of your own optifine mc version
--- Quote ---{
"id": "1.8-LiteLoader",
"time": "2014-05-14T18:29:23+01:00",
"releaseTime": "2014-05-14T18:29:23+01:00",
"type": "release",
"minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type} --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass shadersmod.launch.SMCTweaker",
"libraries": [
{
"name": "shadersmodcore:ShadersModCore:2.4.11mc1.8"
},
{
"name": "com.mumfrey:liteloader:1.8",
"url": "http://dl.liteloader.com/versions/"
},
--- End quote ---
I've colored in green the lines you need to edit into your own <mcversion>.json file.
Once you have done that when launching your own mc version it should load the shadersmod, so long as there isn't any other plugin conflicts (some optifine versions have been known not to work with shaders and likewise etc)... there are also a few different ways of installing the shaders mod, but its sometimes easier to do it by just installing it properly, putting the extracted file into the "<launchfolder>/<mcversion>/mods/" is the other way.. if you put a mod into a subdirectory that is in the 'mods' folder it won't be read, thus it won't work, just a quick way to move mods out the way that you don't want launching without having to rename them really.
Hope that helps its not easy to explain all this, if someone wants to make a tutorial videos on doing some of this stuff including just a basic, how to on installing/setting up the portable launcher or the setup.exe one, including going through downloading a modpack or installing portable java via the launcher, it would be a huge help.. far quicker for some one to watch a video and see it working :)
Koolio:
--- Quote from: o0Julia0o on March 13, 2015, 03:59:57 pm ---
Auto-Folder-Creation:
But one problem i have. A 1.8-LiteLoader-folder is created, only if i press the launch-buttom: "verions\1.8-LiteLoader\1.8-LiteLoader-natives" with files in it. I can delete it directly after it´s created & minecraft still works. I have a folder (versions\1.8\1.8-natives), and this i am using.
After restarting the launcher the default-mc-version is the useless created 1.8.-liteloader-one. Why it is created? Can i stop it?
I tried the following:
deleted the: libraries\com\mumfrey\liteloader\1.8\1.8.jar
But if i press the launch-buttom with my 1.8-version, i get:
---------------------------
You are missing library file(s) to run 1.8:
\libraries\com\mumfrey\liteloader\1.8\liteloader-1.8.jar
Attempt to download the missing libraries?
---------------------------
--- End quote ---
yeh shouldn't have deleted that library file, anyway the problem you are having is that inside your 1.8.json file it is probably got something like
--- Quote ---{
"id": "1.8-LiteLoader",
"time": "2014-05-14T18:29:23+01:00",
"releaseTime": "2014-05-14T18:29:23+01:00",
"type": "release",
--- End quote ---
and so it is making that folder again, just change it to "1.8"
o0Julia0o:
hey wow - thank you "Bender" Koolio for your wide reply! I like, that you isolate the different versions!
it is working like you say. I just had to change the id.
But for the shaders-mod. It´s working without doing the drag- and drop part. O.k., because i can just
1. copy ShadersModCore-2.4.6mc1.8.jar to my 1.8opti-folder(1.8opti\mods\1.8\)
2. copy the shaderpacks-folder: 1.8-LiteLoader\shaderpacks to my version: 1.8opti\shaderpacks
3. add "B-v2.3.20-Koolio" to the "shaderPack="-line in the optionsshaders.txt in my 1.8opti-folder
It´s working without the "--tweakClass shadersmod.launch.SMCTweaker"" and the other-entry in the .json of my 1.8opti-version. You don´t believe? Watch in your own - out of the box 1.8-LiteLoader.json. There is no entry like you mentioned above. And the shader is working, if you only rename the ShadersModCore-2.4.6mc1.8.jar[disabled] to ShadersModCore-2.4.6mc1.8.jar in the 1.8-LiteLoader\mods\1.8-folder.
But i can´t create a version with the newest verison of the shader. The drag & drop-think is a little bad, because it changes something on my original-minecraft in C:\
And even if i do it - i don´t know how to get furhter. I close the launcher as i am told by it. Then i choose 1.8(without optifine, because optifine is a tweak-mod).
And then? Which files do i have to copy. And... i don´t get a shaderspack-folder! -> "1.8-LiteLoader\shaderpacks\B-v2.3.20-Koolio\shaders"
Julia :)
Koolio:
--- Quote ---It´s working without the "--tweakClass shadersmod.launch.SMCTweaker"" and the other-entry in the .json of my 1.8opti-version. You don´t believe? Watch in your own - out of the box 1.8-LiteLoader.json. There is no entry like you mentioned above. And the shader is working, if you only rename the ShadersModCore-2.4.6mc1.8.jar[disabled] to ShadersModCore-2.4.6mc1.8.jar in the 1.8-LiteLoader\mods\1.8-folder.
--- End quote ---
yes I know that, like I said there is multiple ways.
--- Quote ---But i can´t create a version with the newest verison of the shader. The drag & drop-think is a little bad, because it changes something on my original-minecraft in C:\
And even if i do it - i don´t know how to get furhter. I close the launcher as i am told by it. Then i choose 1.8(without optifine, because optifine is a tweak-mod).
And then? Which files do i have to copy. And... i don´t get a shaderspack-folder! -> "1.8-LiteLoader\shaderpacks\B-v2.3.20-Koolio\shaders"
--- End quote ---
not to sure I'm following you on this one... or what is going wrong for you in this.
if you dragdrop the shadermod, it should install its own mcversion based on 1.8, and make its own mcversion, really the only reason i mention it is, so that you can do the 'tweak' mod thing, and it will have the library files installed for the shaders.
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