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Portable Minecraft v1.40

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Koolio:
not sure what you mean by breaking the game

base mods don't necessarily break the game, its only if another mod needs to manipulate the same class files that the base mod uses. Such as the case of optifine which through forgemod edits the class file that contains the code for getting skins off mojangs server.

Razgriz666:
If you were to run a .jar file through a file converter, you could turn it into a .zip file. then its as easy as finding the file named 'steve' in the entities and replacing that with the skin of your choice... the catch is that you have to rename your chosen file 'steve'

then you co back to the file converter and reconvert the .zip file into a .jar file... the next time you get on, you should be in your chosen skin.


I MAKE NO GUARANTEES!!!! THIS IS ONLY A THEORY AS TO HOW TO DO IT!!!!
If someone would like to try, then the file converter I recommend is www.convertfiles.com. I have been using their services for years, and they have never let me down.

Koolio:
you don't need to convert a .jar to a .zip  ... it is already a zip compressed file

simply force open a .jar with any program that opens a .zip like winrar, 7zip etc and it will open up exactly the same.

Razgriz666:
well, then, you can just open it and change the specified file

Koolio:
Now that the server is updated, I have also put together a 1.7.10 modpack for the kz launcher, hope to get it released tonight or tomorrow.

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